mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-26 22:30:21 +00:00
139 lines
6.6 KiB
C++
139 lines
6.6 KiB
C++
/*
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* Copyright (c) 2020-2022 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "xbox_one_controller.hpp"
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#include <stratosphere.hpp>
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namespace ams::controller {
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namespace {
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constexpr float stick_scale_factor = float(UINT12_MAX) / UINT16_MAX;
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}
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Result XboxOneController::SetVibration(const SwitchRumbleData *rumble_data) {
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auto report = reinterpret_cast<XboxOneReportData *>(m_output_report.data);
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m_output_report.size = sizeof(XboxOneOutputReport0x03) + 1;
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report->id = 0x03;
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report->output0x03.enable = 0x3;
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report->output0x03.magnitude_strong = static_cast<uint8_t>(100 * std::max(rumble_data[0].low_band_amp, rumble_data[1].low_band_amp));
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report->output0x03.magnitude_weak = static_cast<uint8_t>(100 * std::max(rumble_data[0].high_band_amp, rumble_data[1].high_band_amp));
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report->output0x03.pulse_sustain_10ms = 1;
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report->output0x03.pulse_release_10ms = 0;
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report->output0x03.loop_count = 0;
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return this->WriteDataReport(&m_output_report);
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}
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void XboxOneController::ProcessInputData(const bluetooth::HidReport *report) {
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auto xbox_report = reinterpret_cast<const XboxOneReportData *>(&report->data);
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switch(xbox_report->id) {
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case 0x01:
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this->MapInputReport0x01(xbox_report, report->size >= sizeof(XboxOneInputReport0x01) + 1); break;
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case 0x02:
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this->MapInputReport0x02(xbox_report); break;
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case 0x04:
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this->MapInputReport0x04(xbox_report); break;
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default:
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break;
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}
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}
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void XboxOneController::MapInputReport0x01(const XboxOneReportData *src, bool new_format) {
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m_left_stick.SetData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT16_MAX - src->input0x01.left_stick.y)) & 0xfff
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);
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m_right_stick.SetData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT16_MAX - src->input0x01.right_stick.y)) & 0xfff
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);
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m_buttons.ZR = src->input0x01.right_trigger > 0;
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m_buttons.ZL = src->input0x01.left_trigger > 0;
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if (new_format) {
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m_buttons.dpad_down = (src->input0x01.buttons.dpad == XboxOneDPad_S) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_SE) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_SW);
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m_buttons.dpad_up = (src->input0x01.buttons.dpad == XboxOneDPad_N) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_NE) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_NW);
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m_buttons.dpad_right = (src->input0x01.buttons.dpad == XboxOneDPad_E) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_NE) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_SE);
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m_buttons.dpad_left = (src->input0x01.buttons.dpad == XboxOneDPad_W) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_NW) ||
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(src->input0x01.buttons.dpad == XboxOneDPad_SW);
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m_buttons.A = src->input0x01.buttons.B;
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m_buttons.B = src->input0x01.buttons.A;
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m_buttons.X = src->input0x01.buttons.Y;
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m_buttons.Y = src->input0x01.buttons.X;
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m_buttons.R = src->input0x01.buttons.RB;
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m_buttons.L = src->input0x01.buttons.LB;
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m_buttons.minus = src->input0x01.buttons.view;
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m_buttons.plus = src->input0x01.buttons.menu;
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m_buttons.lstick_press = src->input0x01.buttons.lstick_press;
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m_buttons.rstick_press = src->input0x01.buttons.rstick_press;
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m_buttons.home = src->input0x01.buttons.guide;
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}
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else {
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m_buttons.dpad_down = (src->input0x01.old.buttons.dpad == XboxOneDPad_S) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_SE) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_SW);
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m_buttons.dpad_up = (src->input0x01.old.buttons.dpad == XboxOneDPad_N) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_NE) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_NW);
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m_buttons.dpad_right = (src->input0x01.old.buttons.dpad == XboxOneDPad_E) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_NE) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_SE);
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m_buttons.dpad_left = (src->input0x01.old.buttons.dpad == XboxOneDPad_W) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_NW) ||
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(src->input0x01.old.buttons.dpad == XboxOneDPad_SW);
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m_buttons.A = src->input0x01.old.buttons.B;
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m_buttons.B = src->input0x01.old.buttons.A;
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m_buttons.X = src->input0x01.old.buttons.Y;
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m_buttons.Y = src->input0x01.old.buttons.X;
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m_buttons.R = src->input0x01.old.buttons.RB;
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m_buttons.L = src->input0x01.old.buttons.LB;
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m_buttons.minus = src->input0x01.old.buttons.view;
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m_buttons.plus = src->input0x01.old.buttons.menu;
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m_buttons.lstick_press = src->input0x01.old.buttons.lstick_press;
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m_buttons.rstick_press = src->input0x01.old.buttons.rstick_press;
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}
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}
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void XboxOneController::MapInputReport0x02(const XboxOneReportData *src) {
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m_buttons.home = src->input0x02.guide;
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}
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void XboxOneController::MapInputReport0x04(const XboxOneReportData *src) {
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m_ext_power = src->input0x04.mode != XboxOnePowerMode_Battery;
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m_battery = (src->input0x04.mode == XboxOnePowerMode_USB) ? BATTERY_MAX : src->input0x04.capacity << 1;
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m_charging = src->input0x04.charging;
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}
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}
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