MissionControl/mc_mitm/source/controllers/gamestick_controller.hpp
2021-02-04 01:30:04 +01:00

104 lines
2.8 KiB
C++

/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "emulated_switch_controller.hpp"
namespace ams::controller {
enum GamestickDPadDirection {
GamestickDPad_N,
GamestickDPad_NE,
GamestickDPad_E,
GamestickDPad_SE,
GamestickDPad_S,
GamestickDPad_SW,
GamestickDPad_W,
GamestickDPad_NW,
GamestickDPad_Released = 0x0f
};
struct GamestickStickData {
uint8_t x;
uint8_t y;
} __attribute__((packed));
struct GamestickInputReport0x01 {
uint8_t _unk0;
struct {
uint8_t : 4;
uint8_t home : 1;
uint8_t back : 1;
uint8_t : 0;
} buttons;
uint8_t _unk1[6];
} __attribute__((packed));
struct GamestickInputReport0x03 {
uint8_t dpad;
GamestickStickData left_stick;
GamestickStickData right_stick;
uint8_t _unk0[2];
struct {
uint8_t A : 1;
uint8_t B : 1;
uint8_t : 1;
uint8_t X : 1;
uint8_t Y : 1;
uint8_t : 1;
uint8_t L : 1;
uint8_t R : 1;
uint8_t : 3;
uint8_t start : 1;
uint8_t : 1;
uint8_t lstick_press : 1;
uint8_t rstick_press : 1;
uint8_t : 1;
} buttons;
} __attribute__((packed));
struct GamestickReportData {
uint8_t id;
union {
GamestickInputReport0x01 input0x01;
GamestickInputReport0x03 input0x03;
};
} __attribute__((packed));
class GamestickController : public EmulatedSwitchController {
public:
static constexpr const HardwareID hardware_ids[] = {
{0x0f0d, 0x1011}
};
GamestickController(const bluetooth::Address *address)
: EmulatedSwitchController(address) { };
void UpdateControllerState(const bluetooth::HidReport *report);
private:
void HandleInputReport0x01(const GamestickReportData *src);
void HandleInputReport0x03(const GamestickReportData *src);
};
}