mirror of
https://github.com/ndeadly/MissionControl
synced 2024-12-01 00:29:14 +00:00
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "emulated_switch_controller.hpp"
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namespace ams::controller {
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enum GamestickDPadDirection {
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GamestickDPad_N,
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GamestickDPad_NE,
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GamestickDPad_E,
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GamestickDPad_SE,
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GamestickDPad_S,
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GamestickDPad_SW,
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GamestickDPad_W,
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GamestickDPad_NW,
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GamestickDPad_Released = 0x0f
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};
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struct GamestickStickData {
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uint8_t x;
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uint8_t y;
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} __attribute__((packed));
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struct GamestickInputReport0x01 {
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uint8_t _unk0;
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struct {
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uint8_t : 4;
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uint8_t home : 1;
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uint8_t back : 1;
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uint8_t : 0;
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} buttons;
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uint8_t _unk1[6];
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} __attribute__((packed));
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struct GamestickInputReport0x03 {
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uint8_t dpad;
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GamestickStickData left_stick;
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GamestickStickData right_stick;
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uint8_t _unk0[2];
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struct {
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uint8_t A : 1;
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uint8_t B : 1;
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uint8_t : 1;
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uint8_t X : 1;
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uint8_t Y : 1;
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uint8_t : 1;
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uint8_t L : 1;
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uint8_t R : 1;
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uint8_t : 3;
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uint8_t start : 1;
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uint8_t : 1;
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uint8_t lstick_press : 1;
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uint8_t rstick_press : 1;
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uint8_t : 1;
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} buttons;
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} __attribute__((packed));
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struct GamestickReportData {
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uint8_t id;
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union {
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GamestickInputReport0x01 input0x01;
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GamestickInputReport0x03 input0x03;
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};
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} __attribute__((packed));
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class GamestickController : public EmulatedSwitchController {
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public:
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static constexpr const HardwareID hardware_ids[] = {
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{0x0f0d, 0x1011}
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};
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GamestickController(const bluetooth::Address *address, HardwareID id)
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: EmulatedSwitchController(address, id) { }
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void UpdateControllerState(const bluetooth::HidReport *report);
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private:
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void HandleInputReport0x01(const GamestickReportData *src);
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void HandleInputReport0x03(const GamestickReportData *src);
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};
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}
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