MissionControl/mc_mitm/source/controllers/hyperkin_controller.cpp

62 lines
2.6 KiB
C++

/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hyperkin_controller.hpp"
#include <stratosphere.hpp>
namespace ams::controller {
namespace {
}
void HyperkinController::ProcessInputData(const bluetooth::HidReport *report) {
auto hyperkin_report = reinterpret_cast<const HyperkinReportData *>(&report->data);
switch(hyperkin_report->id) {
case 0x3f:
this->MapInputReport0x3f(hyperkin_report); break;
default:
break;
}
}
void HyperkinController::MapInputReport0x3f(const HyperkinReportData *src) {
m_buttons.dpad_down = (src->input0x3f.buttons.dpad == HyperkinDPad_S) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_SE) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_SW);
m_buttons.dpad_up = (src->input0x3f.buttons.dpad == HyperkinDPad_N) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_NE) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_NW);
m_buttons.dpad_right = (src->input0x3f.buttons.dpad == HyperkinDPad_E) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_NE) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_SE);
m_buttons.dpad_left = (src->input0x3f.buttons.dpad == HyperkinDPad_W) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_NW) ||
(src->input0x3f.buttons.dpad == HyperkinDPad_SW);
m_buttons.A = src->input0x3f.buttons.A;
m_buttons.B = src->input0x3f.buttons.B;
m_buttons.X = src->input0x3f.buttons.X;
m_buttons.Y = src->input0x3f.buttons.Y;
m_buttons.L = src->input0x3f.buttons.L;
m_buttons.R = src->input0x3f.buttons.R;
m_buttons.minus = src->input0x3f.buttons.select;
m_buttons.plus = src->input0x3f.buttons.start;
}
}