mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-30 16:19:13 +00:00
62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hyperkin_controller.hpp"
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#include <stratosphere.hpp>
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namespace ams::controller {
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namespace {
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}
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void HyperkinController::ProcessInputData(const bluetooth::HidReport *report) {
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auto hyperkin_report = reinterpret_cast<const HyperkinReportData *>(&report->data);
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switch(hyperkin_report->id) {
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case 0x3f:
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this->MapInputReport0x3f(hyperkin_report); break;
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default:
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break;
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}
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}
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void HyperkinController::MapInputReport0x3f(const HyperkinReportData *src) {
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m_buttons.dpad_down = (src->input0x3f.buttons.dpad == HyperkinDPad_S) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_SE) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_SW);
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m_buttons.dpad_up = (src->input0x3f.buttons.dpad == HyperkinDPad_N) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_NE) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_NW);
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m_buttons.dpad_right = (src->input0x3f.buttons.dpad == HyperkinDPad_E) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_NE) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_SE);
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m_buttons.dpad_left = (src->input0x3f.buttons.dpad == HyperkinDPad_W) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_NW) ||
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(src->input0x3f.buttons.dpad == HyperkinDPad_SW);
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m_buttons.A = src->input0x3f.buttons.A;
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m_buttons.B = src->input0x3f.buttons.B;
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m_buttons.X = src->input0x3f.buttons.X;
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m_buttons.Y = src->input0x3f.buttons.Y;
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m_buttons.L = src->input0x3f.buttons.L;
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m_buttons.R = src->input0x3f.buttons.R;
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m_buttons.minus = src->input0x3f.buttons.select;
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m_buttons.plus = src->input0x3f.buttons.start;
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}
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}
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