MissionControl/btdrv-mitm/source/controllers/wiiupro.hpp

79 lines
2.2 KiB
C++

#pragma once
#include "wiicontroller.hpp"
#include "switchcontroller.hpp"
namespace controller {
struct WiiUProButtonData {
uint8_t : 1;
uint8_t R : 1;
uint8_t plus : 1;
uint8_t home : 1;
uint8_t minus : 1;
uint8_t L : 1;
uint8_t dpad_down : 1;
uint8_t dpad_right : 1;
uint8_t dpad_up : 1;
uint8_t dpad_left : 1;
uint8_t ZR : 1;
uint8_t X : 1;
uint8_t A : 1;
uint8_t Y : 1;
uint8_t B : 1;
uint8_t ZL : 1;
uint8_t rstick_press : 1;
uint8_t lstick_press : 1;
uint8_t : 0;
};
union WiiUProReportData {
struct {
WiiButtonData core_buttons;
/*
uint8_t left_stick_x : 6;
uint8_t right_stick_x2 : 2;
uint8_t left_stick_y : 6;
uint8_t right_stick_x1 : 2;
uint8_t right_stick_x0 : 1;
uint8_t left_trigger_1 : 2;
uint8_t right_stick_y : 5;
uint8_t left_trigger_0 : 3;
uint8_t right_trigger : 5;
*/
uint16_t left_stick_x;
uint16_t right_stick_x;
uint16_t left_stick_y;
uint16_t right_stick_y;
WiiUProButtonData buttons;
} report0x34;
};
class WiiUProController : public WiiController {
public:
static constexpr const HardwareID hardwareIds[] = {
{0x057e, 0x0330}, // Official Wii U Pro Controller
};
WiiUProController(const BluetoothAddress *address) : WiiController(address, ControllerType_WiiUPro) {};
void convertReportFormat(const HidReport *inReport, HidReport *outReport);
Result initialize(void);
private:
Result sendInit1(const BluetoothAddress *address);
Result sendInit2(const BluetoothAddress *address);
void handleInputReport0x20(const WiiUProReportData *src, SwitchReportData *dst);
void handleInputReport0x34(const WiiUProReportData *src, SwitchReportData *dst);
};
}