MissionControl/mc_mitm/source/controllers/dualshock4_controller.cpp

178 lines
6.8 KiB
C++

/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "dualshock4_controller.hpp"
#include "../mcmitm_config.hpp"
#include <switch.h>
#include <stratosphere.hpp>
#include <cstring>
namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
const constexpr RGBColour led_disable = {0x00, 0x00, 0x00};
const RGBColour player_led_colours[] = {
// Same colours used by PS4
{0x00, 0x00, 0x40}, // blue
{0x40, 0x00, 0x00}, // red
{0x00, 0x40, 0x00}, // green
{0x20, 0x00, 0x20}, // pink
// New colours for controllers 5-8
{0x00, 0x20, 0x20}, // cyan
{0x30, 0x10, 0x00}, // orange
{0x20, 0x20, 0x00}, // yellow
{0x10, 0x00, 0x30} // purple
};
}
Result Dualshock4Controller::Initialize(void) {
R_TRY(EmulatedSwitchController::Initialize());
R_TRY(this->PushRumbleLedState());
return ams::ResultSuccess();
}
Result Dualshock4Controller::SetVibration(const SwitchRumbleData *rumble_data) {
m_rumble_state.amp_motor_left = static_cast<uint8_t>(255 * rumble_data->low_band_amp);
m_rumble_state.amp_motor_right = static_cast<uint8_t>(255 * rumble_data->high_band_amp);
return this->PushRumbleLedState();
}
Result Dualshock4Controller::CancelVibration(void) {
m_rumble_state.amp_motor_left = 0;
m_rumble_state.amp_motor_right = 0;
return this->PushRumbleLedState();
}
Result Dualshock4Controller::SetPlayerLed(uint8_t led_mask) {
uint8_t player_number;
R_TRY(LedsMaskToPlayerNumber(led_mask, &player_number));
RGBColour colour = player_led_colours[player_number];
return this->SetLightbarColour(colour);
}
Result Dualshock4Controller::SetLightbarColour(RGBColour colour) {
auto config = mitm::GetGlobalConfig();
m_led_colour = config->misc.disable_sony_leds ? led_disable : colour;
return this->PushRumbleLedState();
}
void Dualshock4Controller::UpdateControllerState(const bluetooth::HidReport *report) {
auto ds4_report = reinterpret_cast<const Dualshock4ReportData *>(&report->data);
switch(ds4_report->id) {
case 0x01:
this->HandleInputReport0x01(ds4_report);
break;
case 0x11:
this->HandleInputReport0x11(ds4_report);
break;
default:
break;
}
}
void Dualshock4Controller::HandleInputReport0x01(const Dualshock4ReportData *src) {
m_left_stick.SetData(
static_cast<uint16_t>(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x01.left_stick.y)) & 0xfff
);
m_right_stick.SetData(
static_cast<uint16_t>(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x01.right_stick.y)) & 0xfff
);
this->MapButtons(&src->input0x01.buttons);
}
void Dualshock4Controller::HandleInputReport0x11(const Dualshock4ReportData *src) {
if (!src->input0x11.usb || src->input0x11.battery_level > 10)
m_charging = false;
else
m_charging = true;
uint8_t battery_level = src->input0x11.battery_level;
if (!src->input0x11.usb)
battery_level++;
if (battery_level > 10)
battery_level = 10;
m_battery = static_cast<uint8_t>(8 * (battery_level + 1) / 10) & 0x0e;
m_left_stick.SetData(
static_cast<uint16_t>(stick_scale_factor * src->input0x11.left_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x11.left_stick.y)) & 0xfff
);
m_right_stick.SetData(
static_cast<uint16_t>(stick_scale_factor * src->input0x11.right_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x11.right_stick.y)) & 0xfff
);
this->MapButtons(&src->input0x11.buttons);
}
void Dualshock4Controller::MapButtons(const Dualshock4ButtonData *buttons) {
m_buttons.dpad_down = (buttons->dpad == Dualshock4DPad_S) ||
(buttons->dpad == Dualshock4DPad_SE) ||
(buttons->dpad == Dualshock4DPad_SW);
m_buttons.dpad_up = (buttons->dpad == Dualshock4DPad_N) ||
(buttons->dpad == Dualshock4DPad_NE) ||
(buttons->dpad == Dualshock4DPad_NW);
m_buttons.dpad_right = (buttons->dpad == Dualshock4DPad_E) ||
(buttons->dpad == Dualshock4DPad_NE) ||
(buttons->dpad == Dualshock4DPad_SE);
m_buttons.dpad_left = (buttons->dpad == Dualshock4DPad_W) ||
(buttons->dpad == Dualshock4DPad_NW) ||
(buttons->dpad == Dualshock4DPad_SW);
m_buttons.A = buttons->circle;
m_buttons.B = buttons->cross;
m_buttons.X = buttons->triangle;
m_buttons.Y = buttons->square;
m_buttons.R = buttons->R1;
m_buttons.ZR = buttons->R2;
m_buttons.L = buttons->L1;
m_buttons.ZL = buttons->L2;
m_buttons.minus = buttons->share;
m_buttons.plus = buttons->options;
m_buttons.lstick_press = buttons->L3;
m_buttons.rstick_press = buttons->R3;
m_buttons.capture = buttons->tpad;
m_buttons.home = buttons->ps;
}
Result Dualshock4Controller::PushRumbleLedState(void) {
Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00,
m_rumble_state.amp_motor_right, m_rumble_state.amp_motor_left,
m_led_colour.r, m_led_colour.g, m_led_colour.b
};
report.crc = crc32Calculate(report.data, sizeof(report.data));
s_output_report.size = sizeof(report) - 1;
std::memcpy(s_output_report.data, &report.data[1], s_output_report.size);
return bluetooth::hid::report::SendHidReport(&m_address, &s_output_report);
}
}