MissionControl/mc_mitm/source/controllers/atgames_controller.cpp

74 lines
2.9 KiB
C++

/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "atgames_controller.hpp"
#include <stratosphere.hpp>
namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
}
void AtGamesController::UpdateControllerState(const bluetooth::HidReport *report) {
auto atgames_report = reinterpret_cast<const AtGamesReportData *>(&report->data);
switch(atgames_report->id) {
case 0x01:
this->HandleInputReport0x01(atgames_report);
break;
default:
break;
}
}
void AtGamesController::HandleInputReport0x01(const AtGamesReportData *src) {
m_left_stick.SetData(
STICK_ZERO + 0x7ff * (src->input0x01.nudge_left - src->input0x01.nudge_right),
STICK_ZERO
);
m_right_stick.SetData(
STICK_ZERO,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x01.right_stick.x)) & 0xfff
);
m_buttons.dpad_down = (src->input0x01.dpad == AtGamesDPad_S) ||
(src->input0x01.dpad == AtGamesDPad_SE) ||
(src->input0x01.dpad == AtGamesDPad_SW);
m_buttons.dpad_up = (src->input0x01.dpad == AtGamesDPad_N) ||
(src->input0x01.dpad == AtGamesDPad_NE) ||
(src->input0x01.dpad == AtGamesDPad_NW);
m_buttons.dpad_right = (src->input0x01.dpad == AtGamesDPad_E) ||
(src->input0x01.dpad == AtGamesDPad_NE) ||
(src->input0x01.dpad == AtGamesDPad_SE);
m_buttons.dpad_left = (src->input0x01.dpad == AtGamesDPad_W) ||
(src->input0x01.dpad == AtGamesDPad_NW) ||
(src->input0x01.dpad == AtGamesDPad_SW);
m_buttons.A = src->input0x01.play;
m_buttons.B = src->input0x01.rewind;
m_buttons.Y = src->input0x01.nudge_front;
m_buttons.R = src->input0x01.flipper_right;
m_buttons.ZR = src->input0x01.flipper_right;
m_buttons.L = src->input0x01.flipper_left;
m_buttons.ZL = src->input0x01.flipper_left;
m_buttons.plus = src->input0x01.home_twirl;
}
}