mirror of
https://github.com/ndeadly/MissionControl
synced 2024-12-03 01:29:12 +00:00
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
|
|
* Copyright (c) 2020-2021 ndeadly
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU General Public License,
|
|
* version 2, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
#include <switch.h>
|
|
#include <string>
|
|
|
|
#include "switch_controller.hpp"
|
|
#include "wii_controller.hpp"
|
|
#include "dualshock4_controller.hpp"
|
|
#include "dualsense_controller.hpp"
|
|
#include "xbox_one_controller.hpp"
|
|
#include "ouya_controller.hpp"
|
|
#include "gamestick_controller.hpp"
|
|
#include "gembox_controller.hpp"
|
|
#include "ipega_controller.hpp"
|
|
#include "xiaomi_controller.hpp"
|
|
#include "gamesir_controller.hpp"
|
|
#include "steelseries_controller.hpp"
|
|
#include "nvidia_shield_controller.hpp"
|
|
#include "8bitdo_controller.hpp"
|
|
#include "powera_controller.hpp"
|
|
#include "mad_catz_controller.hpp"
|
|
#include "mocute_controller.hpp"
|
|
#include "razer_controller.hpp"
|
|
#include "icade_controller.hpp"
|
|
#include "lanshen_controller.hpp"
|
|
#include "atgames_controller.hpp"
|
|
|
|
namespace ams::controller {
|
|
|
|
const constexpr char* pro_controller_name = "Pro Controller";
|
|
const constexpr char* wii_controller_prefix = "Nintendo RVL";
|
|
|
|
enum ControllerType {
|
|
ControllerType_Switch,
|
|
ControllerType_Wii,
|
|
ControllerType_Dualshock4,
|
|
ControllerType_Dualsense,
|
|
ControllerType_XboxOne,
|
|
ControllerType_Ouya,
|
|
ControllerType_Gamestick,
|
|
ControllerType_Gembox,
|
|
ControllerType_Ipega,
|
|
ControllerType_Xiaomi,
|
|
ControllerType_Gamesir,
|
|
ControllerType_Steelseries,
|
|
ControllerType_NvidiaShield,
|
|
ControllerType_8BitDo,
|
|
ControllerType_PowerA,
|
|
ControllerType_MadCatz,
|
|
ControllerType_Mocute,
|
|
ControllerType_Razer,
|
|
ControllerType_ICade,
|
|
ControllerType_LanShen,
|
|
ControllerType_AtGames,
|
|
ControllerType_Unknown,
|
|
};
|
|
|
|
class UnknownController : public EmulatedSwitchController {
|
|
public:
|
|
UnknownController(const bluetooth::Address *address, HardwareID id)
|
|
: EmulatedSwitchController(address, id) {
|
|
m_colours.buttons = {0xff, 0x00, 0x00};
|
|
};
|
|
};
|
|
|
|
ControllerType Identify(const bluetooth::DevicesSettings *device);
|
|
bool IsAllowedDeviceClass(const bluetooth::DeviceClass *cod);
|
|
bool IsOfficialSwitchControllerName(const std::string& name);
|
|
|
|
void AttachHandler(const bluetooth::Address *address);
|
|
void RemoveHandler(const bluetooth::Address *address);
|
|
SwitchController *LocateHandler(const bluetooth::Address *address);
|
|
|
|
}
|