mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-23 21:03:16 +00:00
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/*
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* Copyright (C) 2020 ndeadly
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <switch.h>
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#include "default_controller.hpp"
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#include "switch_controller.hpp"
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#include "wii_controller.hpp"
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#include "dualshock4_controller.hpp"
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#include "xbox_one_controller.hpp"
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#include "ouya_controller.hpp"
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#include "gamestick_controller.hpp"
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#include "gembox_controller.hpp"
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#include "ipega_controller.hpp"
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#include "xiaomi_controller.hpp"
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#include "gamesir_controller.hpp"
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#include "steelseries_controller.hpp"
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#include "nvidia_shield_controller.hpp"
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namespace ams::controller {
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const constexpr char* pro_controller_name = "Pro Controller";
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const constexpr char* wii_controller_prefix = "Nintendo RVL";
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enum ControllerType {
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ControllerType_Switch,
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ControllerType_Wii,
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ControllerType_Dualshock4,
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ControllerType_XboxOne,
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ControllerType_Ouya,
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ControllerType_Gamestick,
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ControllerType_Gembox,
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ControllerType_Ipega,
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ControllerType_Xiaomi,
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ControllerType_Gamesir,
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ControllerType_Steelseries,
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ControllerType_NvidiaShield,
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ControllerType_Unknown,
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};
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ControllerType Identify(const BluetoothDevicesSettings *device);
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bool IsGamepad(const bluetooth::DeviceClass *cod);
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bool IsOfficialSwitchControllerName(const char *name, size_t size);
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void AttachHandler(const bluetooth::Address *address);
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void RemoveHandler(const bluetooth::Address *address);
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SwitchController *LocateHandler(const bluetooth::Address *address);
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}
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