mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-26 22:30:21 +00:00
86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
/*
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* Copyright (c) 2020-2023 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nvidia_shield_controller.hpp"
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#include <stratosphere.hpp>
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namespace ams::controller {
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namespace {
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constexpr float stick_scale_factor = float(UINT12_MAX) / UINT16_MAX;
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}
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void NvidiaShieldController::ProcessInputData(const bluetooth::HidReport *report) {
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auto nvidia_report = reinterpret_cast<const NvidiaShieldReportData *>(&report->data);
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switch(nvidia_report->id) {
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case 0x01:
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this->MapInputReport0x01(nvidia_report); break;
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case 0x03:
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this->MapInputReport0x03(nvidia_report); break;
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default:
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break;
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}
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}
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void NvidiaShieldController::MapInputReport0x01(const NvidiaShieldReportData *src) {
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m_left_stick.SetData(
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static_cast<u16>(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff,
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static_cast<u16>(stick_scale_factor * (UINT16_MAX - src->input0x01.left_stick.y)) & 0xfff
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);
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m_right_stick.SetData(
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static_cast<u16>(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff,
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static_cast<u16>(stick_scale_factor * (UINT16_MAX - src->input0x01.right_stick.y)) & 0xfff
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);
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m_buttons.dpad_down = (src->input0x01.dpad == NvidiaShieldDPad_S) ||
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(src->input0x01.dpad == NvidiaShieldDPad_SE) ||
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(src->input0x01.dpad == NvidiaShieldDPad_SW);
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m_buttons.dpad_up = (src->input0x01.dpad == NvidiaShieldDPad_N) ||
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(src->input0x01.dpad == NvidiaShieldDPad_NE) ||
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(src->input0x01.dpad == NvidiaShieldDPad_NW);
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m_buttons.dpad_right = (src->input0x01.dpad == NvidiaShieldDPad_E) ||
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(src->input0x01.dpad == NvidiaShieldDPad_NE) ||
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(src->input0x01.dpad == NvidiaShieldDPad_SE);
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m_buttons.dpad_left = (src->input0x01.dpad == NvidiaShieldDPad_W) ||
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(src->input0x01.dpad == NvidiaShieldDPad_NW) ||
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(src->input0x01.dpad == NvidiaShieldDPad_SW);
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m_buttons.A = src->input0x01.buttons.B;
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m_buttons.B = src->input0x01.buttons.A;
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m_buttons.X = src->input0x01.buttons.Y;
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m_buttons.Y = src->input0x01.buttons.X;
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m_buttons.R = src->input0x01.buttons.RB;
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m_buttons.ZR = src->input0x01.right_trigger > 0;
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m_buttons.L = src->input0x01.buttons.LB;
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m_buttons.ZL = src->input0x01.left_trigger > 0;
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m_buttons.minus = src->input0x01.back;
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m_buttons.plus = src->input0x01.buttons.start;
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m_buttons.lstick_press = src->input0x01.buttons.L3;
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m_buttons.rstick_press = src->input0x01.buttons.R3;
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m_buttons.home = src->input0x01.home;
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}
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void NvidiaShieldController::MapInputReport0x03(const NvidiaShieldReportData *src) {
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AMS_UNUSED(src);
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}
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}
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