mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-24 05:13:08 +00:00
118 lines
5.5 KiB
C++
118 lines
5.5 KiB
C++
/*
|
|
* Copyright (C) 2020 ndeadly
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "gamestick_controller.hpp"
|
|
#include <stratosphere.hpp>
|
|
#include <cstring>
|
|
|
|
namespace ams::controller {
|
|
|
|
namespace {
|
|
|
|
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
|
|
|
|
}
|
|
|
|
void GamestickController::ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report) {
|
|
auto gamestick_report = reinterpret_cast<const GamestickReportData *>(&in_report->data);
|
|
auto switch_report = reinterpret_cast<SwitchReportData *>(&out_report->data);
|
|
|
|
switch(gamestick_report->id) {
|
|
case 0x01:
|
|
this->HandleInputReport0x01(gamestick_report, switch_report);
|
|
break;
|
|
case 0x03:
|
|
this->HandleInputReport0x03(gamestick_report, switch_report);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
out_report->size = sizeof(SwitchInputReport0x30) + 1;
|
|
switch_report->id = 0x30;
|
|
switch_report->input0x30.conn_info = 0x0;
|
|
switch_report->input0x30.battery = m_battery | m_charging;
|
|
std::memset(switch_report->input0x30.motion, 0, sizeof(switch_report->input0x30.motion));
|
|
switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
|
|
}
|
|
|
|
void GamestickController::HandleInputReport0x01(const GamestickReportData *src, SwitchReportData *dst) {
|
|
dst->input0x30.buttons.minus = src->input0x01.buttons.back;
|
|
dst->input0x30.buttons.home = src->input0x01.buttons.home;
|
|
}
|
|
|
|
void GamestickController::HandleInputReport0x03(const GamestickReportData *src, SwitchReportData *dst) {
|
|
this->PackStickData(&dst->input0x30.left_stick,
|
|
static_cast<uint16_t>(stick_scale_factor * src->input0x03.left_stick.x) & 0xfff,
|
|
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x03.left_stick.y)) & 0xfff
|
|
);
|
|
this->PackStickData(&dst->input0x30.right_stick,
|
|
static_cast<uint16_t>(stick_scale_factor * src->input0x03.right_stick.x) & 0xfff,
|
|
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x03.right_stick.y)) & 0xfff
|
|
);
|
|
|
|
dst->input0x30.buttons.dpad_down = (src->input0x03.dpad == GamestickDPad_S) ||
|
|
(src->input0x03.dpad == GamestickDPad_SE) ||
|
|
(src->input0x03.dpad == GamestickDPad_SW);
|
|
dst->input0x30.buttons.dpad_up = (src->input0x03.dpad == GamestickDPad_N) ||
|
|
(src->input0x03.dpad == GamestickDPad_NE) ||
|
|
(src->input0x03.dpad == GamestickDPad_NW);
|
|
dst->input0x30.buttons.dpad_right = (src->input0x03.dpad == GamestickDPad_E) ||
|
|
(src->input0x03.dpad == GamestickDPad_NE) ||
|
|
(src->input0x03.dpad == GamestickDPad_SE);
|
|
dst->input0x30.buttons.dpad_left = (src->input0x03.dpad == GamestickDPad_W) ||
|
|
(src->input0x03.dpad == GamestickDPad_NW) ||
|
|
(src->input0x03.dpad == GamestickDPad_SW);
|
|
|
|
dst->input0x30.buttons.A = src->input0x03.buttons.B;
|
|
dst->input0x30.buttons.B = src->input0x03.buttons.A;
|
|
dst->input0x30.buttons.X = src->input0x03.buttons.Y;
|
|
dst->input0x30.buttons.Y = src->input0x03.buttons.X;
|
|
|
|
/*
|
|
dst->input0x30.buttons.ZR = src->input0x03.buttons.start && src->input0x03.buttons.R;
|
|
dst->input0x30.buttons.ZL = src->input0x03.buttons.start && src->input0x03.buttons.L;
|
|
|
|
if (!dst->input0x30.buttons.ZR)
|
|
dst->input0x30.buttons.R = src->input0x03.buttons.R;
|
|
|
|
if (!dst->input0x30.buttons.ZL)
|
|
dst->input0x30.buttons.L = src->input0x03.buttons.L;
|
|
|
|
if (!(dst->input0x30.buttons.ZR || dst->input0x30.buttons.ZL))
|
|
dst->input0x30.buttons.plus = src->input0x03.buttons.start;
|
|
*/
|
|
dst->input0x30.buttons.L = src->input0x03.buttons.L;
|
|
dst->input0x30.buttons.R = src->input0x03.buttons.R;
|
|
|
|
// Combos for ZL/ZR
|
|
if (dst->input0x30.buttons.dpad_down) {
|
|
dst->input0x30.buttons.ZL = src->input0x03.buttons.L;
|
|
dst->input0x30.buttons.ZR = src->input0x03.buttons.R;
|
|
dst->input0x30.buttons.dpad_down = !(dst->input0x30.buttons.ZL || dst->input0x30.buttons.ZR);
|
|
dst->input0x30.buttons.L = !dst->input0x30.buttons.ZL;
|
|
dst->input0x30.buttons.R = !dst->input0x30.buttons.ZR;
|
|
}
|
|
|
|
dst->input0x30.buttons.plus = src->input0x03.buttons.start;
|
|
|
|
dst->input0x30.buttons.lstick_press = src->input0x03.buttons.lstick_press;
|
|
dst->input0x30.buttons.rstick_press = src->input0x03.buttons.rstick_press;
|
|
|
|
dst->input0x30.buttons.capture = 0;
|
|
}
|
|
|
|
}
|