mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-23 12:53:17 +00:00
174 lines
6.6 KiB
C++
174 lines
6.6 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dualshock4_controller.hpp"
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#include <switch.h>
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#include <stratosphere.hpp>
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#include <cstring>
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namespace ams::controller {
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namespace {
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const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
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const RGBColour player_led_colours[] = {
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// Same colours used by PS4
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{0x00, 0x00, 0x40}, // blue
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{0x40, 0x00, 0x00}, // red
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{0x00, 0x40, 0x00}, // green
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{0x20, 0x00, 0x20}, // pink
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// New colours for controllers 5-8
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{0x00, 0x20, 0x20}, // cyan
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{0x30, 0x10, 0x00}, // orange
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{0x20, 0x20, 0x00}, // yellow
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{0x10, 0x00, 0x30} // purple
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};
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}
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Result Dualshock4Controller::Initialize(void) {
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R_TRY(EmulatedSwitchController::Initialize());
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R_TRY(this->PushRumbleLedState());
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return ams::ResultSuccess();
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}
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Result Dualshock4Controller::SetVibration(const SwitchRumbleData *left, const SwitchRumbleData *right) {
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m_rumble_state.amp_motor_left = left->low_band_amp;
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m_rumble_state.amp_motor_right = right->high_band_amp;
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return this->PushRumbleLedState();
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}
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Result Dualshock4Controller::CancelVibration(void) {
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m_rumble_state.amp_motor_left = 0;
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m_rumble_state.amp_motor_right = 0;
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return this->UpdateControllerState();
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}
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Result Dualshock4Controller::SetPlayerLed(uint8_t led_mask) {
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uint8_t player_number;
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R_TRY(LedsMaskToPlayerNumber(led_mask, &player_number));
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RGBColour colour = player_led_colours[player_number];
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return this->SetLightbarColour(colour);
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}
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Result Dualshock4Controller::SetLightbarColour(RGBColour colour) {
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m_led_colour = colour;
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return this->PushRumbleLedState();
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}
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void Dualshock4Controller::UpdateControllerState(const bluetooth::HidReport *report) {
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auto ds4_report = reinterpret_cast<const Dualshock4ReportData *>(&report->data);
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switch(ds4_report->id) {
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case 0x01:
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this->HandleInputReport0x01(ds4_report);
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break;
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case 0x11:
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this->HandleInputReport0x11(ds4_report);
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break;
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default:
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break;
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}
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}
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void Dualshock4Controller::HandleInputReport0x01(const Dualshock4ReportData *src) {
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m_left_stick = this->PackStickData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x01.left_stick.y)) & 0xfff
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);
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m_right_stick = this->PackStickData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x01.right_stick.y)) & 0xfff
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);
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this->MapButtons(&src->input0x01.buttons);
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}
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void Dualshock4Controller::HandleInputReport0x11(const Dualshock4ReportData *src) {
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if (!src->input0x11.usb || src->input0x11.battery_level > 10)
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m_charging = false;
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else
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m_charging = true;
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uint8_t battery_level = src->input0x11.battery_level;
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if (!src->input0x11.usb)
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battery_level++;
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if (battery_level > 10)
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battery_level = 10;
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m_battery = static_cast<uint8_t>(8 * (battery_level + 1) / 10) & 0x0e;
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m_left_stick = this->PackStickData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x11.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x11.left_stick.y)) & 0xfff
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);
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m_right_stick = this->PackStickData(
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static_cast<uint16_t>(stick_scale_factor * src->input0x11.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x11.right_stick.y)) & 0xfff
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);
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this->MapButtons(&src->input0x11.buttons);
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}
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void Dualshock4Controller::MapButtons(const Dualshock4ButtonData *buttons) {
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m_buttons.dpad_down = (buttons->dpad == Dualshock4DPad_S) ||
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(buttons->dpad == Dualshock4DPad_SE) ||
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(buttons->dpad == Dualshock4DPad_SW);
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m_buttons.dpad_up = (buttons->dpad == Dualshock4DPad_N) ||
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(buttons->dpad == Dualshock4DPad_NE) ||
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(buttons->dpad == Dualshock4DPad_NW);
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m_buttons.dpad_right = (buttons->dpad == Dualshock4DPad_E) ||
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(buttons->dpad == Dualshock4DPad_NE) ||
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(buttons->dpad == Dualshock4DPad_SE);
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m_buttons.dpad_left = (buttons->dpad == Dualshock4DPad_W) ||
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(buttons->dpad == Dualshock4DPad_NW) ||
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(buttons->dpad == Dualshock4DPad_SW);
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m_buttons.A = buttons->circle;
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m_buttons.B = buttons->cross;
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m_buttons.X = buttons->triangle;
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m_buttons.Y = buttons->square;
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m_buttons.R = buttons->R1;
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m_buttons.ZR = buttons->R2;
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m_buttons.L = buttons->L1;
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m_buttons.ZL = buttons->L2;
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m_buttons.minus = buttons->share;
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m_buttons.plus = buttons->options;
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m_buttons.lstick_press = buttons->L3;
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m_buttons.rstick_press = buttons->R3;
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m_buttons.capture = buttons->tpad;
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m_buttons.home = buttons->ps;
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}
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Result Dualshock4Controller::PushRumbleLedState(void) {
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Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00,
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m_rumble_state.amp_motor_right, m_rumble_state.amp_motor_left,
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m_led_colour.r, m_led_colour.g, m_led_colour.b
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};
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report.crc = crc32Calculate(report.data, sizeof(report.data));
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s_output_report.size = sizeof(report) - 1;
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std::memcpy(s_output_report.data, &report.data[1], s_output_report.size);
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return bluetooth::hid::report::SendHidReport(&m_address, &s_output_report);
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}
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}
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