mirror of
https://github.com/ndeadly/MissionControl
synced 2024-12-05 02:29:23 +00:00
160 lines
6.7 KiB
C++
160 lines
6.7 KiB
C++
/*
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* Copyright (C) 2020 ndeadly
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dualshock4.hpp"
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#include <cstring>
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "../btdrv_mitm_logging.hpp"
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namespace ams::controller {
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namespace {
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const constexpr float stickScaleFactor = float(UINT12_MAX) / UINT8_MAX;
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const Dualshock4LedColour playerLedColours[] = {
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{0x00, 0x00, 0x7f}, // blue
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{0x7f, 0x00, 0x00}, // red
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{0x00, 0x7f, 0x00}, // green
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{0x7f, 0x00, 0x7f} // pink
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};
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}
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Result Dualshock4Controller::initialize(void) {
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R_TRY(EmulatedSwitchController::initialize());
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R_TRY(this->updateControllerState());
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return ams::ResultSuccess();
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}
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Result Dualshock4Controller::setPlayerLed(u8 led_mask) {
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u8 i = 0;
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while (led_mask >>= 1) { ++i; }
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Dualshock4LedColour colour = playerLedColours[i];
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return this->setLightbarColour(colour);
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}
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Result Dualshock4Controller::setLightbarColour(Dualshock4LedColour colour) {
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m_ledColour = colour;
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return this->updateControllerState();
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}
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void Dualshock4Controller::convertReportFormat(const bluetooth::HidReport *inReport, bluetooth::HidReport *outReport) {
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auto ds4Report = reinterpret_cast<const Dualshock4ReportData *>(&inReport->data);
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auto switchReport = reinterpret_cast<SwitchReportData *>(&outReport->data);
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switch(ds4Report->id) {
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case 0x01:
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this->handleInputReport0x01(ds4Report, switchReport);
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break;
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case 0x11:
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this->handleInputReport0x11(ds4Report, switchReport);
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break;
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default:
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BTDRV_LOG_FMT("DS4: RECEIVED REPORT [0x%02x]", ds4Report->id);
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break;
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}
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outReport->size = sizeof(SwitchInputReport0x30) + 1;
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switchReport->id = 0x30;
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switchReport->input0x30.conn_info = 0x0;
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switchReport->input0x30.battery = m_battery | m_charging;
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switchReport->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
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}
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void Dualshock4Controller::handleInputReport0x01(const Dualshock4ReportData *src, SwitchReportData *dst) {
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packStickData(&dst->input0x30.left_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x01.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x01.left_stick.y)) & 0xfff
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);
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packStickData(&dst->input0x30.right_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x01.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x01.right_stick.y)) & 0xfff
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);
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this->mapButtons(&src->input0x01.buttons, dst);
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}
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void Dualshock4Controller::handleInputReport0x11(const Dualshock4ReportData *src, SwitchReportData *dst) {
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if (!src->input0x11.usb || src->input0x11.battery_level > 10)
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m_charging = false;
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else
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m_charging = true;
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m_battery = src->input0x11.battery_level & 0xe;
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packStickData(&dst->input0x30.left_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x11.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x11.left_stick.y)) & 0xfff
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);
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packStickData(&dst->input0x30.right_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x11.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x11.right_stick.y)) & 0xfff
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);
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this->mapButtons(&src->input0x11.buttons, dst);
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}
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void Dualshock4Controller::mapButtons(const Dualshock4ButtonData *buttons, SwitchReportData *dst) {
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dst->input0x30.buttons.dpad_down = (buttons->dpad == Dualshock4DPad_S) ||
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(buttons->dpad == Dualshock4DPad_SE) ||
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(buttons->dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.dpad_up = (buttons->dpad == Dualshock4DPad_N) ||
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(buttons->dpad == Dualshock4DPad_NE) ||
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(buttons->dpad == Dualshock4DPad_NW);
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dst->input0x30.buttons.dpad_right = (buttons->dpad == Dualshock4DPad_E) ||
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(buttons->dpad == Dualshock4DPad_NE) ||
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(buttons->dpad == Dualshock4DPad_SE);
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dst->input0x30.buttons.dpad_left = (buttons->dpad == Dualshock4DPad_W) ||
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(buttons->dpad == Dualshock4DPad_NW) ||
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(buttons->dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.A = buttons->circle;
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dst->input0x30.buttons.B = buttons->cross;
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dst->input0x30.buttons.X = buttons->triangle;
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dst->input0x30.buttons.Y = buttons->square;
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dst->input0x30.buttons.R = buttons->R1;
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dst->input0x30.buttons.ZR = buttons->R2;
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dst->input0x30.buttons.L = buttons->L1;
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dst->input0x30.buttons.ZL = buttons->L2;
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dst->input0x30.buttons.minus = buttons->share;
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dst->input0x30.buttons.plus = buttons->options;
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dst->input0x30.buttons.lstick_press = buttons->L3;
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dst->input0x30.buttons.rstick_press = buttons->R3;
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dst->input0x30.buttons.capture = buttons->tpad;
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dst->input0x30.buttons.home = buttons->ps;
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}
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Result Dualshock4Controller::updateControllerState(void) {
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Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, m_ledColour.r, m_ledColour.g, m_ledColour.b};
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report.crc = crc32Calculate(report.data, sizeof(report.data));
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s_outputReport.size = sizeof(report) - 1;
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std::memcpy(s_outputReport.data, &report.data[1], s_outputReport.size);
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R_TRY(bluetooth::hid::report::SendHidReport(&m_address, &s_outputReport));
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return ams::ResultSuccess();
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}
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}
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