mirror of
https://github.com/ndeadly/MissionControl
synced 2024-11-26 06:10:20 +00:00
239 lines
6.7 KiB
C++
239 lines
6.7 KiB
C++
/*
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* Copyright (c) 2020-2024 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "emulated_switch_controller.hpp"
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namespace ams::controller {
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enum Dualshock4ReportRate {
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Dualshock4ReportRate_Max = 0,
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Dualshock4ReportRate_1000Hz = 1,
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Dualshock4ReportRate_500Hz = 2,
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Dualshock4ReportRate_333Hz = 3,
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Dualshock4ReportRate_250Hz = 4,
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Dualshock4ReportRate_200Hz = 5,
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Dualshock4ReportRate_166Hz = 6,
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Dualshock4ReportRate_142Hz = 7,
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Dualshock4ReportRate_125Hz = 8,
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Dualshock4ReportRate_111Hz = 9,
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Dualshock4ReportRate_100Hz = 10,
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Dualshock4ReportRate_90Hz = 11,
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Dualshock4ReportRate_83Hz = 12,
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Dualshock4ReportRate_76Hz = 13,
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Dualshock4ReportRate_71Hz = 14,
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Dualshock4ReportRate_66Hz = 15,
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Dualshock4ReportRate_62Hz = 16
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};
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enum Dualshock4DPadDirection {
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Dualshock4DPad_N,
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Dualshock4DPad_NE,
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Dualshock4DPad_E,
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Dualshock4DPad_SE,
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Dualshock4DPad_S,
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Dualshock4DPad_SW,
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Dualshock4DPad_W,
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Dualshock4DPad_NW,
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Dualshock4DPad_Released
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};
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struct Dualshock4ButtonData {
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u8 dpad : 4;
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u8 square : 1;
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u8 cross : 1;
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u8 circle : 1;
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u8 triangle : 1;
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u8 L1 : 1;
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u8 R1 : 1;
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u8 L2 : 1;
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u8 R2 : 1;
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u8 share : 1;
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u8 options : 1;
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u8 L3 : 1;
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u8 R3 : 1;
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u8 ps : 1;
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u8 touchpad : 1;
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u8 counter : 6;
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} PACKED;
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struct Dualshock4RumbleData {
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u8 amp_motor_left;
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u8 amp_motor_right;
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} PACKED;
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struct Dualshock4ImuCalibrationData {
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struct {
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s16 pitch_bias;
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s16 yaw_bias;
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s16 roll_bias;
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s16 pitch_max;
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s16 yaw_max;
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s16 roll_max;
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s16 pitch_min;
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s16 yaw_min;
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s16 roll_min;
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s16 speed_max;
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s16 speed_min;
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} gyro;
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struct {
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s16 x_max;
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s16 x_min;
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s16 y_max;
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s16 y_min;
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s16 z_max;
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s16 z_min;
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} acc;
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} PACKED;
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struct Dualshock4TouchpadPoint {
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u8 contact;
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u8 x_lo;
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u8 x_hi : 4;
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u8 y_lo : 4;
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u8 y_hi;
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} PACKED;
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struct Dualshock4TouchReport {
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u8 timestamp;
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Dualshock4TouchpadPoint points[2];
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} PACKED;
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struct Dualshock4VersionInfo {
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char date[48];
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} PACKED;
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struct Dualshock4FeatureReport0x05 {
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Dualshock4ImuCalibrationData calibration;
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u32 crc;
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} PACKED;
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struct Dualshock4FeatureReport0x06 {
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Dualshock4VersionInfo version_info;
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u32 crc;
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} PACKED;
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struct Dualshock4FeatureReport0xa3 {
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Dualshock4VersionInfo version_info;
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} PACKED;
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struct Dualshock4OutputReport0x11 {
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struct {
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u8 data[73];
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};
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u32 crc;
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} PACKED;
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struct Dualshock4InputReport0x01 {
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AnalogStick<u8> left_stick;
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AnalogStick<u8> right_stick;
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Dualshock4ButtonData buttons;
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u8 left_trigger;
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u8 right_trigger;
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} PACKED;
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struct Dualshock4InputReport0x11 {
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u8 _unk0[2];
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AnalogStick<u8> left_stick;
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AnalogStick<u8> right_stick;
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Dualshock4ButtonData buttons;
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u8 left_trigger;
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u8 right_trigger;
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u16 timestamp;
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u8 temperature;
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s16 vel_x;
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s16 vel_y;
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s16 vel_z;
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s16 acc_x;
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s16 acc_y;
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s16 acc_z;
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u8 _unk1[5];
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u8 battery_level : 4;
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u8 usb : 1;
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u8 mic : 1;
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u8 phone : 1;
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u8 : 0;
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u8 _unk2[2];
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u8 num_reports;
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Dualshock4TouchReport touch_reports[4];
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u8 _unk3[2];
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u32 crc;
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} PACKED;
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struct Dualshock4ReportData {
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u8 id;
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union {
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Dualshock4FeatureReport0x05 feature0x05;
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Dualshock4FeatureReport0x06 feature0x06;
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Dualshock4FeatureReport0xa3 feature0xa3;
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Dualshock4OutputReport0x11 output0x11;
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Dualshock4InputReport0x01 input0x01;
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Dualshock4InputReport0x11 input0x11;
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};
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} PACKED;
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class Dualshock4Controller final : public EmulatedSwitchController {
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public:
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static constexpr const HardwareID hardware_ids[] = {
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{0x054c, 0x05c4}, // Official Dualshock4 v1
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{0x054c, 0x09cc}, // Official Dualshock4 v2
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{0x0f0d, 0x00f6}, // Hori ONYX
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{0x1532, 0x1009}, // Razer Raiju Ultimate
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{0x1532, 0x100a}, // Razer Raiju Tournament
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{0x2e95, 0x7725} // SCUF Vantage 2
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};
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Dualshock4Controller(const bluetooth::Address *address, HardwareID id)
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: EmulatedSwitchController(address, id)
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, m_report_rate(Dualshock4ReportRate_125Hz)
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, m_lightbar_colour({0, 0, 0})
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, m_lightbar_brightness(0)
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, m_rumble_state({0, 0}) { }
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Result Initialize();
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Result SetVibration(const SwitchRumbleData *rumble_data);
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Result CancelVibration();
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Result SetPlayerLed(u8 led_mask);
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Result SetLightbarColour(RGBColour colour);
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void ProcessInputData(const bluetooth::HidReport *report) override;
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private:
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void MapInputReport0x01(const Dualshock4ReportData *src);
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void MapInputReport0x11(const Dualshock4ReportData *src);
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void MapButtons(const Dualshock4ButtonData *buttons);
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Result GetVersionInfo(Dualshock4VersionInfo *version_info);
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Result GetCalibrationData(Dualshock4ImuCalibrationData *calibration);
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Result PushRumbleLedState();
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Dualshock4ReportRate m_report_rate;
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RGBColour m_lightbar_colour;
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u8 m_lightbar_brightness;
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Dualshock4RumbleData m_rumble_state;
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Dualshock4ImuCalibrationData m_motion_calibration;
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};
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}
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