mirror of
https://github.com/ndeadly/MissionControl
synced 2024-12-12 13:52:35 +00:00
161 lines
7.8 KiB
C++
161 lines
7.8 KiB
C++
#include "dualshock4.hpp"
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#include <cstring>
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#include <switch.h>
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#include <stratosphere.hpp>
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#include "../btdrv_mitm_logging.hpp"
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namespace ams::controller {
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namespace {
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const constexpr float stickScaleFactor = float(UINT12_MAX) / UINT8_MAX;
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const Dualshock4LedColour playerLedColours[] = {
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{0x00, 0x00, 0x7f}, // blue
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{0x7f, 0x00, 0x00}, // red
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{0x00, 0x7f, 0x00}, // green
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{0x7f, 0x00, 0x7f} // pink
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};
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}
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Dualshock4Controller::Dualshock4Controller(const bluetooth::Address *address)
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: FakeSwitchController(ControllerType_Dualshock4, address), m_ledColour({0, 0, 0}) {
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}
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Result Dualshock4Controller::initialize(void) {
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R_TRY(FakeSwitchController::initialize());
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u8 ind;
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randomGet(&ind, 1);
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auto colour = playerLedColours[ind >> 6];
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Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, colour.r, colour.g, colour.b};
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report.crc = crc32Calculate(report.data, sizeof(report.data));
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bluetooth::HidReport hidReport = {};
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hidReport.size = sizeof(report) - 1;
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std::memcpy(&hidReport.data, &report.data[1], hidReport.size);
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R_TRY(btdrvWriteHidData(&m_address, &hidReport));
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return 0;
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}
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void Dualshock4Controller::convertReportFormat(const bluetooth::HidReport *inReport, bluetooth::HidReport *outReport) {
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auto ds4Report = reinterpret_cast<const Dualshock4ReportData *>(&inReport->data);
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auto switchReport = reinterpret_cast<SwitchReportData *>(&outReport->data);
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switch(ds4Report->id) {
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case 0x01:
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this->handleInputReport0x01(ds4Report, switchReport);
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break;
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case 0x11:
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this->handleInputReport0x11(ds4Report, switchReport);
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break;
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default:
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BTDRV_LOG_FMT("DS4: RECEIVED REPORT [0x%02x]", ds4Report->id);
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break;
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}
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outReport->size = 0x31;
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switchReport->id = 0x30;
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switchReport->input0x30.conn_info = 0x0;
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switchReport->input0x30.battery = m_battery | m_charging;
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switchReport->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
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}
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void Dualshock4Controller::handleInputReport0x01(const Dualshock4ReportData *src, SwitchReportData *dst) {
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packStickData(&dst->input0x30.left_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x01.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x01.left_stick.y)) & 0xfff
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);
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packStickData(&dst->input0x30.right_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x01.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x01.right_stick.y)) & 0xfff
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);
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dst->input0x30.buttons.dpad_down = (src->input0x01.buttons.dpad == Dualshock4DPad_S) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_SE) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.dpad_up = (src->input0x01.buttons.dpad == Dualshock4DPad_N) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_NE) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_NW);
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dst->input0x30.buttons.dpad_right = (src->input0x01.buttons.dpad == Dualshock4DPad_E) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_NE) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_SE);
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dst->input0x30.buttons.dpad_left = (src->input0x01.buttons.dpad == Dualshock4DPad_W) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_NW) ||
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(src->input0x01.buttons.dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.A = src->input0x01.buttons.circle;
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dst->input0x30.buttons.B = src->input0x01.buttons.cross;
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dst->input0x30.buttons.X = src->input0x01.buttons.triangle;
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dst->input0x30.buttons.Y = src->input0x01.buttons.square;
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dst->input0x30.buttons.R = src->input0x01.buttons.R1;
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dst->input0x30.buttons.ZR = src->input0x01.buttons.R2;
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dst->input0x30.buttons.L = src->input0x01.buttons.L1;
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dst->input0x30.buttons.ZL = src->input0x01.buttons.L2;
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dst->input0x30.buttons.minus = src->input0x01.buttons.share;
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dst->input0x30.buttons.plus = src->input0x01.buttons.options;
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dst->input0x30.buttons.lstick_press = src->input0x01.buttons.L3;
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dst->input0x30.buttons.rstick_press = src->input0x01.buttons.R3;
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dst->input0x30.buttons.capture = src->input0x01.buttons.tpad;
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dst->input0x30.buttons.home = src->input0x01.buttons.ps;
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}
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void Dualshock4Controller::handleInputReport0x11(const Dualshock4ReportData *src, SwitchReportData *dst) {
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//dst->input0x30.battery = (((src->report0x11.battery / 64) + 1) << 1) & 0xf ;
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m_battery = convert8bitBatteryLevel(src->input0x11.battery);
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packStickData(&dst->input0x30.left_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x11.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x11.left_stick.y)) & 0xfff
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);
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packStickData(&dst->input0x30.right_stick,
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static_cast<uint16_t>(stickScaleFactor * src->input0x11.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stickScaleFactor * (UINT8_MAX - src->input0x11.right_stick.y)) & 0xfff
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);
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dst->input0x30.buttons.dpad_down = (src->input0x11.buttons.dpad == Dualshock4DPad_S) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_SE) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.dpad_up = (src->input0x11.buttons.dpad == Dualshock4DPad_N) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_NE) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_NW);
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dst->input0x30.buttons.dpad_right = (src->input0x11.buttons.dpad == Dualshock4DPad_E) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_NE) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_SE);
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dst->input0x30.buttons.dpad_left = (src->input0x11.buttons.dpad == Dualshock4DPad_W) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_NW) ||
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(src->input0x11.buttons.dpad == Dualshock4DPad_SW);
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dst->input0x30.buttons.A = src->input0x11.buttons.circle;
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dst->input0x30.buttons.B = src->input0x11.buttons.cross;
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dst->input0x30.buttons.X = src->input0x11.buttons.triangle;
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dst->input0x30.buttons.Y = src->input0x11.buttons.square;
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dst->input0x30.buttons.R = src->input0x11.buttons.R1;
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dst->input0x30.buttons.ZR = src->input0x11.buttons.R2;
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dst->input0x30.buttons.L = src->input0x11.buttons.L1;
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dst->input0x30.buttons.ZL = src->input0x11.buttons.L2;
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dst->input0x30.buttons.minus = src->input0x11.buttons.share;
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dst->input0x30.buttons.plus = src->input0x11.buttons.options;
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dst->input0x30.buttons.lstick_press = src->input0x11.buttons.L3;
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dst->input0x30.buttons.rstick_press = src->input0x11.buttons.R3;
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dst->input0x30.buttons.capture = src->input0x11.buttons.tpad;
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dst->input0x30.buttons.home = src->input0x11.buttons.ps;
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}
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}
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