mirror of
https://github.com/ndeadly/MissionControl
synced 2025-03-03 14:47:09 +00:00
69 lines
3 KiB
C++
69 lines
3 KiB
C++
/*
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* Copyright (c) 2020-2021 ndeadly
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "8bitdo_controller.hpp"
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#include <stratosphere.hpp>
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namespace ams::controller {
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void EightBitDoController::UpdateControllerState(const bluetooth::HidReport *report) {
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auto eightbitdo_report = reinterpret_cast<const EightBitDoReportData *>(&report->data);
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switch(eightbitdo_report->id) {
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case 0x01:
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this->HandleInputReport0x01(eightbitdo_report);
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break;
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case 0x03:
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this->HandleInputReport0x03(eightbitdo_report);
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break;
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default:
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break;
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}
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}
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void EightBitDoController::HandleInputReport0x01(const EightBitDoReportData *src) {
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m_buttons.dpad_down = (src->input0x01.dpad == EightBitDoDPad_S) ||
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(src->input0x01.dpad == EightBitDoDPad_SE) ||
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(src->input0x01.dpad == EightBitDoDPad_SW);
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m_buttons.dpad_up = (src->input0x01.dpad == EightBitDoDPad_N) ||
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(src->input0x01.dpad == EightBitDoDPad_NE) ||
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(src->input0x01.dpad == EightBitDoDPad_NW);
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m_buttons.dpad_right = (src->input0x01.dpad == EightBitDoDPad_E) ||
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(src->input0x01.dpad == EightBitDoDPad_NE) ||
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(src->input0x01.dpad == EightBitDoDPad_SE);
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m_buttons.dpad_left = (src->input0x01.dpad == EightBitDoDPad_W) ||
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(src->input0x01.dpad == EightBitDoDPad_NW) ||
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(src->input0x01.dpad == EightBitDoDPad_SW);
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}
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void EightBitDoController::HandleInputReport0x03(const EightBitDoReportData *src) {
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m_buttons.dpad_down = src->input0x03.left_stick.y == 0xff;
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m_buttons.dpad_up = src->input0x03.left_stick.y == 0x00;
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m_buttons.dpad_right = src->input0x03.left_stick.x == 0xff;
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m_buttons.dpad_left = src->input0x03.left_stick.x == 0x00;
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m_buttons.A = src->input0x03.buttons.B;
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m_buttons.B = src->input0x03.buttons.A;
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m_buttons.X = src->input0x03.buttons.Y;
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m_buttons.Y = src->input0x03.buttons.X;
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m_buttons.R = src->input0x03.buttons.R;
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m_buttons.L = src->input0x03.buttons.L;
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m_buttons.minus = src->input0x03.buttons.select;
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m_buttons.plus = src->input0x03.buttons.start;
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}
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}
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