/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamesir_controller.hpp" #include namespace ams::controller { namespace { const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX; } void GamesirController::UpdateControllerState(const bluetooth::HidReport *report) { auto gamesir_report = reinterpret_cast(&report->data); switch(gamesir_report->id) { case 0x12: this->HandleInputReport0x12(gamesir_report); break; case 0xc4: this->HandleInputReport0xc4(gamesir_report); break; default: break; } } void GamesirController::HandleInputReport0x12(const GamesirReportData *src) { m_buttons.home = src->input0x12.home; } void GamesirController::HandleInputReport0xc4(const GamesirReportData *src) { this->PackStickData(&m_left_stick, static_cast(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff ); this->PackStickData(&m_right_stick, static_cast(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff ); m_buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) || (src->input0xc4.buttons.dpad == GamesirDpad_SE) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); m_buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_NW); m_buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_SE); m_buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) || (src->input0xc4.buttons.dpad == GamesirDpad_NW) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); m_buttons.A = src->input0xc4.buttons.B; m_buttons.B = src->input0xc4.buttons.A; m_buttons.X = src->input0xc4.buttons.Y; m_buttons.Y = src->input0xc4.buttons.X; m_buttons.R = src->input0xc4.buttons.RB; m_buttons.ZR = src->input0xc4.buttons.RT; m_buttons.L = src->input0xc4.buttons.LB; m_buttons.ZL = src->input0xc4.buttons.LT; m_buttons.minus = src->input0xc4.buttons.select; m_buttons.plus = src->input0xc4.buttons.start; m_buttons.lstick_press = src->input0xc4.buttons.L3; m_buttons.rstick_press = src->input0xc4.buttons.R3; } }