/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "ouya_controller.hpp" #include namespace ams::controller { namespace { constexpr float stick_scale_factor = float(UINT12_MAX) / UINT16_MAX; } void OuyaController::UpdateControllerState(const bluetooth::HidReport *report) { auto ouya_report = reinterpret_cast(&report->data); switch(ouya_report->id) { case 0x03: this->HandleInputReport0x03(ouya_report); break; case 0x07: this->HandleInputReport0x07(ouya_report); break; default: break; } } void OuyaController::HandleInputReport0x03(const OuyaReportData *src) { m_battery = src->input0x03.battery / 52 << 1; } void OuyaController::HandleInputReport0x07(const OuyaReportData *src) { m_left_stick = this->PackStickData( static_cast(stick_scale_factor * src->input0x07.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT16_MAX - src->input0x07.left_stick.y)) & 0xfff ); m_right_stick = this->PackStickData( static_cast(stick_scale_factor * src->input0x07.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT16_MAX - src->input0x07.right_stick.y)) & 0xfff ); m_buttons.dpad_down = src->input0x07.buttons.dpad_down; m_buttons.dpad_up = src->input0x07.buttons.dpad_up; m_buttons.dpad_right = src->input0x07.buttons.dpad_right; m_buttons.dpad_left = src->input0x07.buttons.dpad_left; m_buttons.A = src->input0x07.buttons.A; m_buttons.B = src->input0x07.buttons.O; m_buttons.X = src->input0x07.buttons.Y; m_buttons.Y = src->input0x07.buttons.U; m_buttons.R = src->input0x07.buttons.RB; m_buttons.ZR = src->input0x07.buttons.RT; m_buttons.L = src->input0x07.buttons.LB; m_buttons.ZL = src->input0x07.buttons.LT; m_buttons.minus = 0; m_buttons.plus = 0; m_buttons.lstick_press = src->input0x07.buttons.LS; m_buttons.rstick_press = src->input0x07.buttons.RS; m_buttons.home = src->input0x07.buttons.center_hold; } }