/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "emulated_switch_controller.hpp" namespace ams::controller { enum GamesirDpadDirection { GamesirDpad_Released, GamesirDpad_N, GamesirDpad_NE, GamesirDpad_E, GamesirDpad_SE, GamesirDpad_S, GamesirDpad_SW, GamesirDpad_W, GamesirDpad_NW, }; struct GamesirStickData { uint8_t x; uint8_t y; } __attribute__((packed)); struct GamesirButtonData { uint8_t A : 1; uint8_t B : 1; uint8_t : 1; uint8_t X : 1; uint8_t Y : 1; uint8_t : 1; uint8_t LB : 1; uint8_t RB : 1; uint8_t LT : 1; uint8_t RT : 1; uint8_t select : 1; uint8_t start : 1; uint8_t : 1; uint8_t L3 : 1; uint8_t R3 : 1; uint8_t : 0; uint8_t dpad; } __attribute__((packed)); struct GamesirReport0x12 { uint8_t : 3; uint8_t home : 1; uint8_t : 0; uint8_t _unk[2]; } __attribute__((packed)); struct GamesirReport0xc4 { GamesirStickData left_stick; GamesirStickData right_stick; uint8_t left_trigger; uint8_t right_trigger; GamesirButtonData buttons; uint8_t _unk; } __attribute__((packed)); struct GamesirReportData { uint8_t id; union { GamesirReport0x12 input0x12; GamesirReport0xc4 input0xc4; }; } __attribute__((packed)); class GamesirController : public EmulatedSwitchController { public: static constexpr const HardwareID hardware_ids[] = { {0xffff, 0x046e}, // Gamesir-G3s {0x05ac, 0x022d}, // Gamesir-G3s (Alternate mode. Lol, this is actually the ID of an Apple wireless keyboard) {0xffff, 0x046f} // Gamesir-G4s }; GamesirController(const bluetooth::Address *address) : EmulatedSwitchController(address) { }; void UpdateControllerState(const bluetooth::HidReport *report); private: void HandleInputReport0x12(const GamesirReportData *src); void HandleInputReport0xc4(const GamesirReportData *src); }; }