#include "wiiupro.hpp" #include #include "../btdrv_mitm_logging.hpp" namespace controller { WiiUProController::WiiUProController(const BluetoothAddress *address) : WiiController(ControllerType_WiiUPro, address) { } Result WiiUProController::initialize(void) { WiiController::initialize(); BTDRV_LOG_FMT("WiiUProController::initialize"); // This should actually probably be run in response to report 0x20 R_TRY(sendInit1(&m_address)); R_TRY(sendInit2(&m_address)); R_TRY(setReportMode(&m_address, 0x34)); return 0; } Result WiiUProController::sendInit1(const BluetoothAddress *address) { const uint8_t data[] = {0x55}; return writeMemory(address, 0x04a400f0, data, sizeof(data)); } Result WiiUProController::sendInit2(const BluetoothAddress *address) { const uint8_t data[] = {0x00}; return writeMemory(address, 0x04a400fb, data, sizeof(data)); } void WiiUProController::convertReportFormat(const HidReport *inReport, HidReport *outReport) { auto wiiUData = reinterpret_cast(&inReport->data); auto switchData = reinterpret_cast(&outReport->data); outReport->type = 0x31; outReport->id = 0x30; switchData->report0x30.conn_info = 0x0; switchData->report0x30.battery = 0x8; switch(inReport->id) { case 0x20: //extension connected handleInputReport0x20(wiiUData, switchData); break; //case 0x22: // Acknowledgement //break; //case 0x32: // Buttons + Ext bytes //break; case 0x34: // Buttons + Ext bytes handleInputReport0x34(wiiUData, switchData); break; default: BTDRV_LOG_FMT("WIIUPRO: RECEIVED REPORT [%02d]", inReport->id); break; } } void WiiUProController::handleInputReport0x20(const WiiUProReportData *src, SwitchReportData *dst) { } void WiiUProController::handleInputReport0x34(const WiiUProReportData *src, SwitchReportData *dst) { packStickData(&dst->report0x30.left_stick, ((3 * (src->report0x34.left_stick_x - STICK_ZERO)) >> 1) + STICK_ZERO, ((3 * (src->report0x34.left_stick_y - STICK_ZERO)) >> 1) + STICK_ZERO ); packStickData(&dst->report0x30.right_stick, ((3 * (src->report0x34.right_stick_x - STICK_ZERO)) >> 1) + STICK_ZERO, ((3 * (src->report0x34.right_stick_y - STICK_ZERO)) >> 1) + STICK_ZERO ); dst->report0x30.buttons.dpad_down = !src->report0x34.buttons.dpad_down; dst->report0x30.buttons.dpad_up = !src->report0x34.buttons.dpad_up; dst->report0x30.buttons.dpad_right = !src->report0x34.buttons.dpad_right; dst->report0x30.buttons.dpad_left = !src->report0x34.buttons.dpad_left; dst->report0x30.buttons.A = !src->report0x34.buttons.A; dst->report0x30.buttons.B = !src->report0x34.buttons.B; dst->report0x30.buttons.X = !src->report0x34.buttons.X; dst->report0x30.buttons.Y = !src->report0x34.buttons.Y; dst->report0x30.buttons.R = !src->report0x34.buttons.R; dst->report0x30.buttons.ZR = !src->report0x34.buttons.ZR; dst->report0x30.buttons.L = !src->report0x34.buttons.L; dst->report0x30.buttons.ZL = !src->report0x34.buttons.ZL; dst->report0x30.buttons.minus = !src->report0x34.buttons.minus; dst->report0x30.buttons.plus = !src->report0x34.buttons.plus; dst->report0x30.buttons.lstick_press = !src->report0x34.buttons.lstick_press; dst->report0x30.buttons.rstick_press = !src->report0x34.buttons.rstick_press; dst->report0x30.buttons.home = !src->report0x34.buttons.home; } }