/* * Copyright (c) 2020-2021 ndeadly * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamesir_controller.hpp" #include namespace ams::controller { namespace { const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX; } void GamesirController::UpdateControllerState(const bluetooth::HidReport *report) { auto gamesir_report = reinterpret_cast(&report->data); switch(gamesir_report->id) { case 0x03: this->HandleInputReport0x03(gamesir_report); break; case 0x12: this->HandleInputReport0x12(gamesir_report); break; case 0xc4: this->HandleInputReport0xc4(gamesir_report); break; default: break; } } void GamesirController::HandleInputReport0x03(const GamesirReportData *src) { m_left_stick.SetData( static_cast(stick_scale_factor * src->input0x03.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.left_stick.y)) & 0xfff ); m_right_stick.SetData( static_cast(stick_scale_factor * src->input0x03.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.right_stick.y)) & 0xfff ); m_buttons.dpad_down = (src->input0x03.buttons.dpad == GamesirDpad2_S) || (src->input0x03.buttons.dpad == GamesirDpad2_SE) || (src->input0x03.buttons.dpad == GamesirDpad2_SW); m_buttons.dpad_up = (src->input0x03.buttons.dpad == GamesirDpad2_N) || (src->input0x03.buttons.dpad == GamesirDpad2_NE) || (src->input0x03.buttons.dpad == GamesirDpad2_NW); m_buttons.dpad_right = (src->input0x03.buttons.dpad == GamesirDpad2_E) || (src->input0x03.buttons.dpad == GamesirDpad2_NE) || (src->input0x03.buttons.dpad == GamesirDpad2_SE); m_buttons.dpad_left = (src->input0x03.buttons.dpad == GamesirDpad2_W) || (src->input0x03.buttons.dpad == GamesirDpad2_NW) || (src->input0x03.buttons.dpad == GamesirDpad2_SW); m_buttons.A = src->input0x03.buttons.B; m_buttons.B = src->input0x03.buttons.A; m_buttons.X = src->input0x03.buttons.Y; m_buttons.Y = src->input0x03.buttons.X; m_buttons.R = src->input0x03.buttons.RB; m_buttons.ZR = src->input0x03.buttons.RT; m_buttons.L = src->input0x03.buttons.LB; m_buttons.ZL = src->input0x03.buttons.LT; m_buttons.minus = src->input0x03.buttons.select; m_buttons.plus = src->input0x03.buttons.start; m_buttons.lstick_press = src->input0x03.buttons.L3; m_buttons.rstick_press = src->input0x03.buttons.R3; m_buttons.home = src->input0x03.buttons.home; } void GamesirController::HandleInputReport0x12(const GamesirReportData *src) { m_buttons.home = src->input0x12.home; } void GamesirController::HandleInputReport0xc4(const GamesirReportData *src) { m_left_stick.SetData( static_cast(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff ); m_right_stick.SetData( static_cast(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff ); m_buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) || (src->input0xc4.buttons.dpad == GamesirDpad_SE) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); m_buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_NW); m_buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_SE); m_buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) || (src->input0xc4.buttons.dpad == GamesirDpad_NW) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); m_buttons.A = src->input0xc4.buttons.B; m_buttons.B = src->input0xc4.buttons.A; m_buttons.X = src->input0xc4.buttons.Y; m_buttons.Y = src->input0xc4.buttons.X; m_buttons.R = src->input0xc4.buttons.RB; m_buttons.ZR = src->input0xc4.buttons.RT; m_buttons.L = src->input0xc4.buttons.LB; m_buttons.ZL = src->input0xc4.buttons.LT; m_buttons.minus = src->input0xc4.buttons.select; m_buttons.plus = src->input0xc4.buttons.start; m_buttons.lstick_press = src->input0xc4.buttons.L3; m_buttons.rstick_press = src->input0xc4.buttons.R3; } }