/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gamesir_controller.hpp"
#include
namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
}
void GamesirController::UpdateControllerState(const bluetooth::HidReport *report) {
auto gamesir_report = reinterpret_cast(&report->data);
switch(gamesir_report->id) {
case 0x03:
this->HandleInputReport0x03(gamesir_report);
break;
case 0x12:
this->HandleInputReport0x12(gamesir_report);
break;
case 0xc4:
this->HandleInputReport0xc4(gamesir_report);
break;
default:
break;
}
}
void GamesirController::HandleInputReport0x03(const GamesirReportData *src) {
m_left_stick.SetData(
static_cast(stick_scale_factor * src->input0x03.left_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.left_stick.y)) & 0xfff
);
m_right_stick.SetData(
static_cast(stick_scale_factor * src->input0x03.right_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.right_stick.y)) & 0xfff
);
m_buttons.dpad_down = (src->input0x03.buttons.dpad == GamesirDpad2_S) ||
(src->input0x03.buttons.dpad == GamesirDpad2_SE) ||
(src->input0x03.buttons.dpad == GamesirDpad2_SW);
m_buttons.dpad_up = (src->input0x03.buttons.dpad == GamesirDpad2_N) ||
(src->input0x03.buttons.dpad == GamesirDpad2_NE) ||
(src->input0x03.buttons.dpad == GamesirDpad2_NW);
m_buttons.dpad_right = (src->input0x03.buttons.dpad == GamesirDpad2_E) ||
(src->input0x03.buttons.dpad == GamesirDpad2_NE) ||
(src->input0x03.buttons.dpad == GamesirDpad2_SE);
m_buttons.dpad_left = (src->input0x03.buttons.dpad == GamesirDpad2_W) ||
(src->input0x03.buttons.dpad == GamesirDpad2_NW) ||
(src->input0x03.buttons.dpad == GamesirDpad2_SW);
m_buttons.A = src->input0x03.buttons.B;
m_buttons.B = src->input0x03.buttons.A;
m_buttons.X = src->input0x03.buttons.Y;
m_buttons.Y = src->input0x03.buttons.X;
m_buttons.R = src->input0x03.buttons.RB;
m_buttons.ZR = src->input0x03.buttons.RT;
m_buttons.L = src->input0x03.buttons.LB;
m_buttons.ZL = src->input0x03.buttons.LT;
m_buttons.minus = src->input0x03.buttons.select;
m_buttons.plus = src->input0x03.buttons.start;
m_buttons.lstick_press = src->input0x03.buttons.L3;
m_buttons.rstick_press = src->input0x03.buttons.R3;
m_buttons.home = src->input0x03.buttons.home;
}
void GamesirController::HandleInputReport0x12(const GamesirReportData *src) {
m_buttons.home = src->input0x12.home;
}
void GamesirController::HandleInputReport0xc4(const GamesirReportData *src) {
m_left_stick.SetData(
static_cast(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff
);
m_right_stick.SetData(
static_cast(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff
);
m_buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SW);
m_buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NW);
m_buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SE);
m_buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NW) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SW);
m_buttons.A = src->input0xc4.buttons.B;
m_buttons.B = src->input0xc4.buttons.A;
m_buttons.X = src->input0xc4.buttons.Y;
m_buttons.Y = src->input0xc4.buttons.X;
m_buttons.R = src->input0xc4.buttons.RB;
m_buttons.ZR = src->input0xc4.buttons.RT;
m_buttons.L = src->input0xc4.buttons.LB;
m_buttons.ZL = src->input0xc4.buttons.LT;
m_buttons.minus = src->input0xc4.buttons.select;
m_buttons.plus = src->input0xc4.buttons.start;
m_buttons.lstick_press = src->input0xc4.buttons.L3;
m_buttons.rstick_press = src->input0xc4.buttons.R3;
}
}