/* * Copyright (c) 2020-2021 ndeadly * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "dualshock4_controller.hpp" #include "../mcmitm_config.hpp" #include #include #include namespace ams::controller { namespace { const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX; const constexpr RGBColour led_disable = {0x00, 0x00, 0x00}; const RGBColour player_led_colours[] = { // Same colours used by PS4 {0x00, 0x00, 0x40}, // blue {0x40, 0x00, 0x00}, // red {0x00, 0x40, 0x00}, // green {0x20, 0x00, 0x20}, // pink // New colours for controllers 5-8 {0x00, 0x20, 0x20}, // cyan {0x30, 0x10, 0x00}, // orange {0x20, 0x20, 0x00}, // yellow {0x10, 0x00, 0x30} // purple }; } Result Dualshock4Controller::Initialize(void) { R_TRY(EmulatedSwitchController::Initialize()); R_TRY(this->PushRumbleLedState()); return ams::ResultSuccess(); } Result Dualshock4Controller::SetVibration(const SwitchRumbleData *rumble_data) { m_rumble_state.amp_motor_left = static_cast(255 * rumble_data->low_band_amp); m_rumble_state.amp_motor_right = static_cast(255 * rumble_data->high_band_amp); return this->PushRumbleLedState(); } Result Dualshock4Controller::CancelVibration(void) { m_rumble_state.amp_motor_left = 0; m_rumble_state.amp_motor_right = 0; return this->PushRumbleLedState(); } Result Dualshock4Controller::SetPlayerLed(uint8_t led_mask) { uint8_t player_number; R_TRY(LedsMaskToPlayerNumber(led_mask, &player_number)); RGBColour colour = player_led_colours[player_number]; return this->SetLightbarColour(colour); } Result Dualshock4Controller::SetLightbarColour(RGBColour colour) { auto config = mitm::GetGlobalConfig(); m_led_colour = config->misc.disable_sony_leds ? led_disable : colour; return this->PushRumbleLedState(); } void Dualshock4Controller::UpdateControllerState(const bluetooth::HidReport *report) { auto ds4_report = reinterpret_cast(&report->data); switch(ds4_report->id) { case 0x01: this->HandleInputReport0x01(ds4_report); break; case 0x11: this->HandleInputReport0x11(ds4_report); break; default: break; } } void Dualshock4Controller::HandleInputReport0x01(const Dualshock4ReportData *src) { m_left_stick.SetData( static_cast(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x01.left_stick.y)) & 0xfff ); m_right_stick.SetData( static_cast(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x01.right_stick.y)) & 0xfff ); this->MapButtons(&src->input0x01.buttons); } void Dualshock4Controller::HandleInputReport0x11(const Dualshock4ReportData *src) { m_ext_power = src->input0x11.usb; if (!src->input0x11.usb || src->input0x11.battery_level > 10) m_charging = false; else m_charging = true; uint8_t battery_level = src->input0x11.battery_level; if (!src->input0x11.usb) battery_level++; if (battery_level > 10) battery_level = 10; m_battery = static_cast(8 * (battery_level + 1) / 10) & 0x0e; m_left_stick.SetData( static_cast(stick_scale_factor * src->input0x11.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x11.left_stick.y)) & 0xfff ); m_right_stick.SetData( static_cast(stick_scale_factor * src->input0x11.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x11.right_stick.y)) & 0xfff ); this->MapButtons(&src->input0x11.buttons); } void Dualshock4Controller::MapButtons(const Dualshock4ButtonData *buttons) { m_buttons.dpad_down = (buttons->dpad == Dualshock4DPad_S) || (buttons->dpad == Dualshock4DPad_SE) || (buttons->dpad == Dualshock4DPad_SW); m_buttons.dpad_up = (buttons->dpad == Dualshock4DPad_N) || (buttons->dpad == Dualshock4DPad_NE) || (buttons->dpad == Dualshock4DPad_NW); m_buttons.dpad_right = (buttons->dpad == Dualshock4DPad_E) || (buttons->dpad == Dualshock4DPad_NE) || (buttons->dpad == Dualshock4DPad_SE); m_buttons.dpad_left = (buttons->dpad == Dualshock4DPad_W) || (buttons->dpad == Dualshock4DPad_NW) || (buttons->dpad == Dualshock4DPad_SW); m_buttons.A = buttons->circle; m_buttons.B = buttons->cross; m_buttons.X = buttons->triangle; m_buttons.Y = buttons->square; m_buttons.R = buttons->R1; m_buttons.ZR = buttons->R2; m_buttons.L = buttons->L1; m_buttons.ZL = buttons->L2; m_buttons.minus = buttons->share; m_buttons.plus = buttons->options; m_buttons.lstick_press = buttons->L3; m_buttons.rstick_press = buttons->R3; m_buttons.capture = buttons->tpad; m_buttons.home = buttons->ps; } Result Dualshock4Controller::PushRumbleLedState(void) { Dualshock4OutputReport0x11 report = {0xa2, 0x11, static_cast(0xc0 | (m_report_rate & 0xff)), 0x20, 0xf3, 0x04, 0x00, m_rumble_state.amp_motor_right, m_rumble_state.amp_motor_left, m_led_colour.r, m_led_colour.g, m_led_colour.b }; report.crc = crc32Calculate(report.data, sizeof(report.data)); s_output_report.size = sizeof(report) - 1; std::memcpy(s_output_report.data, &report.data[1], s_output_report.size); return bluetooth::hid::report::SendHidReport(&m_address, &s_output_report); } }