/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamestick_controller.hpp" #include #include namespace ams::controller { namespace { const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX; } void GamestickController::ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report) { auto gamestick_report = reinterpret_cast(&in_report->data); auto switch_report = reinterpret_cast(&out_report->data); switch(gamestick_report->id) { case 0x01: this->HandleInputReport0x01(gamestick_report, switch_report); break; case 0x03: this->HandleInputReport0x03(gamestick_report, switch_report); break; default: break; } out_report->size = sizeof(SwitchInputReport0x30) + 1; switch_report->id = 0x30; switch_report->input0x30.conn_info = 0x0; switch_report->input0x30.battery = m_battery | m_charging; switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff; } void GamestickController::HandleInputReport0x01(const GamestickReportData *src, SwitchReportData *dst) { dst->input0x30.buttons.minus = src->input0x01.buttons.back; dst->input0x30.buttons.home = src->input0x01.buttons.home; } void GamestickController::HandleInputReport0x03(const GamestickReportData *src, SwitchReportData *dst) { this->PackStickData(&dst->input0x30.left_stick, static_cast(stick_scale_factor * src->input0x03.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.left_stick.y)) & 0xfff ); this->PackStickData(&dst->input0x30.right_stick, static_cast(stick_scale_factor * src->input0x03.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0x03.right_stick.y)) & 0xfff ); dst->input0x30.buttons.dpad_down = (src->input0x03.dpad == GamestickDPad_S) || (src->input0x03.dpad == GamestickDPad_SE) || (src->input0x03.dpad == GamestickDPad_SW); dst->input0x30.buttons.dpad_up = (src->input0x03.dpad == GamestickDPad_N) || (src->input0x03.dpad == GamestickDPad_NE) || (src->input0x03.dpad == GamestickDPad_NW); dst->input0x30.buttons.dpad_right = (src->input0x03.dpad == GamestickDPad_E) || (src->input0x03.dpad == GamestickDPad_NE) || (src->input0x03.dpad == GamestickDPad_SE); dst->input0x30.buttons.dpad_left = (src->input0x03.dpad == GamestickDPad_W) || (src->input0x03.dpad == GamestickDPad_NW) || (src->input0x03.dpad == GamestickDPad_SW); dst->input0x30.buttons.A = src->input0x03.buttons.B; dst->input0x30.buttons.B = src->input0x03.buttons.A; dst->input0x30.buttons.X = src->input0x03.buttons.Y; dst->input0x30.buttons.Y = src->input0x03.buttons.X; /* dst->input0x30.buttons.ZR = src->input0x03.buttons.start && src->input0x03.buttons.R; dst->input0x30.buttons.ZL = src->input0x03.buttons.start && src->input0x03.buttons.L; if (!dst->input0x30.buttons.ZR) dst->input0x30.buttons.R = src->input0x03.buttons.R; if (!dst->input0x30.buttons.ZL) dst->input0x30.buttons.L = src->input0x03.buttons.L; if (!(dst->input0x30.buttons.ZR || dst->input0x30.buttons.ZL)) dst->input0x30.buttons.plus = src->input0x03.buttons.start; */ dst->input0x30.buttons.L = src->input0x03.buttons.L; dst->input0x30.buttons.R = src->input0x03.buttons.R; // Combos for ZL/ZR if (dst->input0x30.buttons.dpad_down) { dst->input0x30.buttons.ZL = src->input0x03.buttons.L; dst->input0x30.buttons.ZR = src->input0x03.buttons.R; dst->input0x30.buttons.dpad_down = !(dst->input0x30.buttons.ZL || dst->input0x30.buttons.ZR); dst->input0x30.buttons.L = !dst->input0x30.buttons.ZL; dst->input0x30.buttons.R = !dst->input0x30.buttons.ZR; } dst->input0x30.buttons.plus = src->input0x03.buttons.start; dst->input0x30.buttons.lstick_press = src->input0x03.buttons.lstick_press; dst->input0x30.buttons.rstick_press = src->input0x03.buttons.rstick_press; dst->input0x30.buttons.capture = 0; } }