#include #include "wiimote.hpp" namespace controller { WiimoteController::WiimoteController(const BluetoothAddress *address) : WiiController(ControllerType_Wiimote, address) { } void WiimoteController::convertReportFormat(const HidReport *inReport, HidReport *outReport) { auto wiiData = reinterpret_cast(&inReport->data); auto switchData = reinterpret_cast(&outReport->data); outReport->type = 0x31; outReport->id = 0x30; switchData->report0x30.conn_info = 0x0; switchData->report0x30.battery = 0x8; switch(inReport->id) { case 0x30: handleInputReport0x30(wiiData, switchData); break; default: break; } } void WiimoteController::handleInputReport0x30(const WiimoteReportData *src, SwitchReportData *dst) { dst->report0x30.buttons.dpad_down = src->report0x30.buttons.dpad_down; dst->report0x30.buttons.dpad_up = src->report0x30.buttons.dpad_up; dst->report0x30.buttons.dpad_right = src->report0x30.buttons.dpad_right; dst->report0x30.buttons.dpad_left = src->report0x30.buttons.dpad_left; dst->report0x30.buttons.A = src->report0x30.buttons.two; dst->report0x30.buttons.B = src->report0x30.buttons.one; dst->report0x30.buttons.R = src->report0x30.buttons.B; dst->report0x30.buttons.L = src->report0x30.buttons.A; dst->report0x30.buttons.minus = src->report0x30.buttons.minus; dst->report0x30.buttons.plus = src->report0x30.buttons.plus; dst->report0x30.buttons.home = src->report0x30.buttons.home; } }