/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamesir_controller.hpp" #include namespace ams::controller { namespace { const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX; } void GamesirController::ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report) { auto gamesir_report = reinterpret_cast(&in_report->data); auto switch_report = reinterpret_cast(&out_report->data); switch(gamesir_report->id) { case 0x12: this->HandleInputReport0x12(gamesir_report, switch_report); break; case 0xc4: this->HandleInputReport0xc4(gamesir_report, switch_report); break; default: break; } out_report->size = sizeof(SwitchInputReport0x30) + 1; switch_report->id = 0x30; switch_report->input0x30.conn_info = 0x0; switch_report->input0x30.battery = m_battery | m_charging; std::memset(switch_report->input0x30.motion, 0, sizeof(switch_report->input0x30.motion)); switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff; } void GamesirController::HandleInputReport0x12(const GamesirReportData *src, SwitchReportData *dst) { dst->input0x30.buttons.home = src->input0x12.home; this->PackStickData(&dst->input0x30.left_stick, STICK_ZERO, STICK_ZERO); this->PackStickData(&dst->input0x30.right_stick, STICK_ZERO, STICK_ZERO); } void GamesirController::HandleInputReport0xc4(const GamesirReportData *src, SwitchReportData *dst) { this->PackStickData(&dst->input0x30.left_stick, static_cast(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff ); this->PackStickData(&dst->input0x30.right_stick, static_cast(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff ); dst->input0x30.buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) || (src->input0xc4.buttons.dpad == GamesirDpad_SE) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); dst->input0x30.buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_NW); dst->input0x30.buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) || (src->input0xc4.buttons.dpad == GamesirDpad_NE) || (src->input0xc4.buttons.dpad == GamesirDpad_SE); dst->input0x30.buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) || (src->input0xc4.buttons.dpad == GamesirDpad_NW) || (src->input0xc4.buttons.dpad == GamesirDpad_SW); dst->input0x30.buttons.A = src->input0xc4.buttons.B; dst->input0x30.buttons.B = src->input0xc4.buttons.A; dst->input0x30.buttons.X = src->input0xc4.buttons.Y; dst->input0x30.buttons.Y = src->input0xc4.buttons.X; dst->input0x30.buttons.R = src->input0xc4.buttons.RB; dst->input0x30.buttons.ZR = src->input0xc4.buttons.RT; dst->input0x30.buttons.L = src->input0xc4.buttons.LB; dst->input0x30.buttons.ZL = src->input0xc4.buttons.LT; dst->input0x30.buttons.minus = src->input0xc4.buttons.select; dst->input0x30.buttons.plus = src->input0xc4.buttons.start; dst->input0x30.buttons.lstick_press = src->input0xc4.buttons.L3; dst->input0x30.buttons.rstick_press = src->input0xc4.buttons.R3; dst->input0x30.buttons.capture = 0; } }