/* * Copyright (C) 2020 ndeadly * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "8bitdo_controller.hpp" #include namespace ams::controller { void EightBitDoController::UpdateControllerState(const bluetooth::HidReport *report) { auto eightbitdo_report = reinterpret_cast(&report->data); switch(eightbitdo_report->id) { case 0x01: this->HandleInputReport0x01(eightbitdo_report); break; case 0x03: this->HandleInputReport0x03(eightbitdo_report); break; default: break; } } void EightBitDoController::HandleInputReport0x01(const EightBitDoReportData *src) { m_buttons.dpad_down = (src->input0x01.dpad == EightBitDoDPad_S) || (src->input0x01.dpad == EightBitDoDPad_SE) || (src->input0x01.dpad == EightBitDoDPad_SW); m_buttons.dpad_up = (src->input0x01.dpad == EightBitDoDPad_N) || (src->input0x01.dpad == EightBitDoDPad_NE) || (src->input0x01.dpad == EightBitDoDPad_NW); m_buttons.dpad_right = (src->input0x01.dpad == EightBitDoDPad_E) || (src->input0x01.dpad == EightBitDoDPad_NE) || (src->input0x01.dpad == EightBitDoDPad_SE); m_buttons.dpad_left = (src->input0x01.dpad == EightBitDoDPad_W) || (src->input0x01.dpad == EightBitDoDPad_NW) || (src->input0x01.dpad == EightBitDoDPad_SW); } void EightBitDoController::HandleInputReport0x03(const EightBitDoReportData *src) { m_buttons.A = src->input0x03.buttons.B; m_buttons.B = src->input0x03.buttons.A; m_buttons.X = src->input0x03.buttons.Y; m_buttons.Y = src->input0x03.buttons.X; m_buttons.R = src->input0x03.buttons.R; m_buttons.L = src->input0x03.buttons.L; m_buttons.minus = src->input0x03.buttons.select; m_buttons.plus = src->input0x03.buttons.start; } }