#include #include #include #include "dualshock4.hpp" #include "../btdrv_mitm_logging.hpp" namespace controller { namespace { const constexpr float scale_factor = float(UINT12_MAX) / UINT8_MAX; } Dualshock4Controller::Dualshock4Controller(const BluetoothAddress *address) : BluetoothController(ControllerType_Dualshock4, address) { } Result Dualshock4Controller::initialize(void) { R_TRY(BluetoothController::initialize()); //uint8_t r = 0xff; //uint8_t g = 0x00; //uint8_t b = 0x00; //Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, r, g, b}; uint8_t rgb[3]; randomGet(rgb, sizeof(rgb)); Dualshock4OutputReport0x11 report = {0xa2, 0x11, 0xc0, 0x20, 0xf3, 0x04, 0x00, 0x00, 0x00, rgb[0], rgb[1], rgb[2]}; report.crc = crc32Calculate(report.data, sizeof(report.data)); BluetoothHidData hidData = {}; hidData.length = sizeof(report) - 1; std::memcpy(&hidData.data, &report.data[1], hidData.length); R_TRY(btdrvSetHidReport(&m_address, HidReportType_OutputReport, &hidData)); return 0; } void Dualshock4Controller::convertReportFormat(const HidReport *inReport, HidReport *outReport) { auto ds4Data = reinterpret_cast(&inReport->data); auto switchData = reinterpret_cast(&outReport->data); outReport->type = 0x31; outReport->id = 0x30; switchData->report0x30.conn_info = 0x0; switchData->report0x30.battery = 0x8; switch(inReport->id) { case 0x01: handleInputReport0x01(ds4Data, switchData); break; case 0x11: handleInputReport0x11(ds4Data, switchData); break; default: break; } } void Dualshock4Controller::handleInputReport0x01(const Dualshock4ReportData *src, SwitchReportData *dst) { dst->report0x30.left_stick.x = static_cast(scale_factor * src->report0x01.left_stick.x) & 0xfff; dst->report0x30.left_stick.y = static_cast(scale_factor * (UINT8_MAX - src->report0x01.left_stick.y)) & 0xfff; dst->report0x30.right_stick.x = static_cast(scale_factor * src->report0x01.right_stick.x) & 0xfff; dst->report0x30.right_stick.y = static_cast(scale_factor * (UINT8_MAX - src->report0x01.right_stick.y)) & 0xfff; dst->report0x30.buttons.dpad_down = (src->report0x01.buttons.dpad == Dualshock4DPad_S) || (src->report0x01.buttons.dpad == Dualshock4DPad_SE) || (src->report0x01.buttons.dpad == Dualshock4DPad_SW); dst->report0x30.buttons.dpad_up = (src->report0x01.buttons.dpad == Dualshock4DPad_N) || (src->report0x01.buttons.dpad == Dualshock4DPad_NE) || (src->report0x01.buttons.dpad == Dualshock4DPad_NW); dst->report0x30.buttons.dpad_right = (src->report0x01.buttons.dpad == Dualshock4DPad_E) || (src->report0x01.buttons.dpad == Dualshock4DPad_NE) || (src->report0x01.buttons.dpad == Dualshock4DPad_SE); dst->report0x30.buttons.dpad_left = (src->report0x01.buttons.dpad == Dualshock4DPad_W) || (src->report0x01.buttons.dpad == Dualshock4DPad_NW) || (src->report0x01.buttons.dpad == Dualshock4DPad_SW); dst->report0x30.buttons.A = src->report0x01.buttons.circle; dst->report0x30.buttons.B = src->report0x01.buttons.cross; dst->report0x30.buttons.X = src->report0x01.buttons.triangle; dst->report0x30.buttons.Y = src->report0x01.buttons.square; dst->report0x30.buttons.R = src->report0x01.buttons.R1; dst->report0x30.buttons.ZR = src->report0x01.buttons.R2; dst->report0x30.buttons.L = src->report0x01.buttons.L1; dst->report0x30.buttons.ZL = src->report0x01.buttons.L2; dst->report0x30.buttons.minus = src->report0x01.buttons.share; dst->report0x30.buttons.plus = src->report0x01.buttons.options; dst->report0x30.buttons.lstick_press = src->report0x01.buttons.L3; dst->report0x30.buttons.rstick_press = src->report0x01.buttons.R3; dst->report0x30.buttons.capture = src->report0x01.buttons.tpad; dst->report0x30.buttons.home = src->report0x01.buttons.ps; } void Dualshock4Controller::handleInputReport0x11(const Dualshock4ReportData *src, SwitchReportData *dst) { dst->report0x30.left_stick.x = static_cast(scale_factor * src->report0x11.left_stick.x) & 0xfff; dst->report0x30.left_stick.y = static_cast(scale_factor * (UINT8_MAX - src->report0x11.left_stick.y)) & 0xfff; dst->report0x30.right_stick.x = static_cast(scale_factor * src->report0x11.right_stick.x) & 0xfff; dst->report0x30.right_stick.y = static_cast(scale_factor * (UINT8_MAX - src->report0x11.right_stick.y)) & 0xfff; dst->report0x30.buttons.dpad_down = (src->report0x11.buttons.dpad == Dualshock4DPad_S) || (src->report0x11.buttons.dpad == Dualshock4DPad_SE) || (src->report0x11.buttons.dpad == Dualshock4DPad_SW); dst->report0x30.buttons.dpad_up = (src->report0x11.buttons.dpad == Dualshock4DPad_N) || (src->report0x11.buttons.dpad == Dualshock4DPad_NE) || (src->report0x11.buttons.dpad == Dualshock4DPad_NW); dst->report0x30.buttons.dpad_right = (src->report0x11.buttons.dpad == Dualshock4DPad_E) || (src->report0x11.buttons.dpad == Dualshock4DPad_NE) || (src->report0x11.buttons.dpad == Dualshock4DPad_SE); dst->report0x30.buttons.dpad_left = (src->report0x11.buttons.dpad == Dualshock4DPad_W) || (src->report0x11.buttons.dpad == Dualshock4DPad_NW) || (src->report0x11.buttons.dpad == Dualshock4DPad_SW); dst->report0x30.buttons.A = src->report0x11.buttons.circle; dst->report0x30.buttons.B = src->report0x11.buttons.cross; dst->report0x30.buttons.X = src->report0x11.buttons.triangle; dst->report0x30.buttons.Y = src->report0x11.buttons.square; dst->report0x30.buttons.R = src->report0x11.buttons.R1; dst->report0x30.buttons.ZR = src->report0x11.buttons.R2; dst->report0x30.buttons.L = src->report0x11.buttons.L1; dst->report0x30.buttons.ZL = src->report0x11.buttons.L2; dst->report0x30.buttons.minus = src->report0x11.buttons.share; dst->report0x30.buttons.plus = src->report0x11.buttons.options; dst->report0x30.buttons.lstick_press = src->report0x11.buttons.L3; dst->report0x30.buttons.rstick_press = src->report0x11.buttons.R3; dst->report0x30.buttons.capture = src->report0x11.buttons.tpad; dst->report0x30.buttons.home = src->report0x11.buttons.ps; } }