/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include
#include "switch_controller.hpp"
#include "wii_controller.hpp"
#include "dualshock4_controller.hpp"
#include "dualsense_controller.hpp"
#include "xbox_one_controller.hpp"
#include "ouya_controller.hpp"
#include "gamestick_controller.hpp"
#include "gembox_controller.hpp"
#include "ipega_controller.hpp"
#include "xiaomi_controller.hpp"
#include "gamesir_controller.hpp"
#include "steelseries_controller.hpp"
#include "nvidia_shield_controller.hpp"
#include "8bitdo_controller.hpp"
#include "powera_controller.hpp"
#include "mad_catz_controller.hpp"
#include "mocute_controller.hpp"
#include "razer_controller.hpp"
#include "icade_controller.hpp"
#include "lanshen_controller.hpp"
#include "atgames_controller.hpp"
namespace ams::controller {
const constexpr char* pro_controller_name = "Pro Controller";
const constexpr char* wii_controller_prefix = "Nintendo RVL";
enum ControllerType {
ControllerType_Switch,
ControllerType_Wii,
ControllerType_Dualshock4,
ControllerType_Dualsense,
ControllerType_XboxOne,
ControllerType_Ouya,
ControllerType_Gamestick,
ControllerType_Gembox,
ControllerType_Ipega,
ControllerType_Xiaomi,
ControllerType_Gamesir,
ControllerType_Steelseries,
ControllerType_NvidiaShield,
ControllerType_8BitDo,
ControllerType_PowerA,
ControllerType_MadCatz,
ControllerType_Mocute,
ControllerType_Razer,
ControllerType_ICade,
ControllerType_LanShen,
ControllerType_AtGames,
ControllerType_Unknown,
};
class UnknownController : public EmulatedSwitchController{
public:
UnknownController(const bluetooth::Address *address)
: EmulatedSwitchController(address) {
m_colours.buttons = {0xff, 0x00, 0x00};
};
};
ControllerType Identify(const bluetooth::DevicesSettings *device);
bool IsAllowedDeviceClass(const bluetooth::DeviceClass *cod);
bool IsOfficialSwitchControllerName(const std::string& name);
void AttachHandler(const bluetooth::Address *address);
void RemoveHandler(const bluetooth::Address *address);
SwitchController *LocateHandler(const bluetooth::Address *address);
}