/* * Copyright (c) 2020-2021 ndeadly * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "nvidia_shield_controller.hpp" #include namespace ams::controller { namespace { constexpr float stick_scale_factor = float(UINT12_MAX) / UINT16_MAX; } void NvidiaShieldController::UpdateControllerState(const bluetooth::HidReport *report) { auto nvidia_report = reinterpret_cast(&report->data); switch(nvidia_report->id) { case 0x01: this->HandleInputReport0x01(nvidia_report); break; case 0x03: this->HandleInputReport0x03(nvidia_report); break; default: break; } } void NvidiaShieldController::HandleInputReport0x01(const NvidiaShieldReportData *src) { m_left_stick.SetData( static_cast(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT16_MAX - src->input0x01.left_stick.y)) & 0xfff ); m_right_stick.SetData( static_cast(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff, static_cast(stick_scale_factor * (UINT16_MAX - src->input0x01.right_stick.y)) & 0xfff ); m_buttons.dpad_down = (src->input0x01.dpad == NvidiaShieldDPad_S) || (src->input0x01.dpad == NvidiaShieldDPad_SE) || (src->input0x01.dpad == NvidiaShieldDPad_SW); m_buttons.dpad_up = (src->input0x01.dpad == NvidiaShieldDPad_N) || (src->input0x01.dpad == NvidiaShieldDPad_NE) || (src->input0x01.dpad == NvidiaShieldDPad_NW); m_buttons.dpad_right = (src->input0x01.dpad == NvidiaShieldDPad_E) || (src->input0x01.dpad == NvidiaShieldDPad_NE) || (src->input0x01.dpad == NvidiaShieldDPad_SE); m_buttons.dpad_left = (src->input0x01.dpad == NvidiaShieldDPad_W) || (src->input0x01.dpad == NvidiaShieldDPad_NW) || (src->input0x01.dpad == NvidiaShieldDPad_SW); m_buttons.A = src->input0x01.buttons.B; m_buttons.B = src->input0x01.buttons.A; m_buttons.X = src->input0x01.buttons.Y; m_buttons.Y = src->input0x01.buttons.X; m_buttons.R = src->input0x01.buttons.RB; m_buttons.ZR = src->input0x01.right_trigger > 0; m_buttons.L = src->input0x01.buttons.LB; m_buttons.ZL = src->input0x01.left_trigger > 0; m_buttons.minus = src->input0x01.back; m_buttons.plus = src->input0x01.buttons.start; m_buttons.lstick_press = src->input0x01.buttons.L3; m_buttons.rstick_press = src->input0x01.buttons.R3; m_buttons.home = src->input0x01.home; } void NvidiaShieldController::HandleInputReport0x03(const NvidiaShieldReportData *src) { AMS_UNUSED(src); } }