/*
* Copyright (c) 2020-2021 ndeadly
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "nvidia_shield_controller.hpp"
#include
namespace ams::controller {
namespace {
constexpr float stick_scale_factor = float(UINT12_MAX) / UINT16_MAX;
}
void NvidiaShieldController::UpdateControllerState(const bluetooth::HidReport *report) {
auto nvidia_report = reinterpret_cast(&report->data);
switch(nvidia_report->id) {
case 0x01:
this->HandleInputReport0x01(nvidia_report);
break;
case 0x03:
this->HandleInputReport0x03(nvidia_report);
break;
default:
break;
}
}
void NvidiaShieldController::HandleInputReport0x01(const NvidiaShieldReportData *src) {
m_left_stick.SetData(
static_cast(stick_scale_factor * src->input0x01.left_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT16_MAX - src->input0x01.left_stick.y)) & 0xfff
);
m_right_stick.SetData(
static_cast(stick_scale_factor * src->input0x01.right_stick.x) & 0xfff,
static_cast(stick_scale_factor * (UINT16_MAX - src->input0x01.right_stick.y)) & 0xfff
);
m_buttons.dpad_down = (src->input0x01.dpad == NvidiaShieldDPad_S) ||
(src->input0x01.dpad == NvidiaShieldDPad_SE) ||
(src->input0x01.dpad == NvidiaShieldDPad_SW);
m_buttons.dpad_up = (src->input0x01.dpad == NvidiaShieldDPad_N) ||
(src->input0x01.dpad == NvidiaShieldDPad_NE) ||
(src->input0x01.dpad == NvidiaShieldDPad_NW);
m_buttons.dpad_right = (src->input0x01.dpad == NvidiaShieldDPad_E) ||
(src->input0x01.dpad == NvidiaShieldDPad_NE) ||
(src->input0x01.dpad == NvidiaShieldDPad_SE);
m_buttons.dpad_left = (src->input0x01.dpad == NvidiaShieldDPad_W) ||
(src->input0x01.dpad == NvidiaShieldDPad_NW) ||
(src->input0x01.dpad == NvidiaShieldDPad_SW);
m_buttons.A = src->input0x01.buttons.B;
m_buttons.B = src->input0x01.buttons.A;
m_buttons.X = src->input0x01.buttons.Y;
m_buttons.Y = src->input0x01.buttons.X;
m_buttons.R = src->input0x01.buttons.RB;
m_buttons.ZR = src->input0x01.right_trigger > 0;
m_buttons.L = src->input0x01.buttons.LB;
m_buttons.ZL = src->input0x01.left_trigger > 0;
m_buttons.minus = src->input0x01.back;
m_buttons.plus = src->input0x01.buttons.start;
m_buttons.lstick_press = src->input0x01.buttons.L3;
m_buttons.rstick_press = src->input0x01.buttons.R3;
m_buttons.home = src->input0x01.home;
}
void NvidiaShieldController::HandleInputReport0x03(const NvidiaShieldReportData *src) {
AMS_UNUSED(src);
}
}