/*
* Copyright (C) 2020 ndeadly
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "steelseries_controller.hpp"
#include
namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
}
void SteelseriesController::UpdateControllerState(const bluetooth::HidReport *report) {
auto steelseries_report = reinterpret_cast(&report->data);
switch(steelseries_report->id) {
case 0x01:
this->HandleInputReport0x01(steelseries_report);
break;
default:
break;
}
}
void SteelseriesController::HandleInputReport0x01(const SteelseriesReportData *src) {
this->PackStickData(&m_left_stick,
static_cast(stick_scale_factor * -static_cast(~src->input0x01.left_stick.x + 1) + 0x7ff) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX + static_cast(~src->input0x01.left_stick.y + 1)) + 0x7ff) & 0xfff
);
this->PackStickData(&m_right_stick,
static_cast(stick_scale_factor * -static_cast(~src->input0x01.right_stick.x + 1) + 0x7ff) & 0xfff,
static_cast(stick_scale_factor * (UINT8_MAX + static_cast(~src->input0x01.right_stick.y + 1)) + 0x7ff) & 0xfff
);
m_buttons.dpad_down = (src->input0x01.dpad == SteelseriesDPad_S) ||
(src->input0x01.dpad == SteelseriesDPad_SE) ||
(src->input0x01.dpad == SteelseriesDPad_SW);
m_buttons.dpad_up = (src->input0x01.dpad == SteelseriesDPad_N) ||
(src->input0x01.dpad == SteelseriesDPad_NE) ||
(src->input0x01.dpad == SteelseriesDPad_NW);
m_buttons.dpad_right = (src->input0x01.dpad == SteelseriesDPad_E) ||
(src->input0x01.dpad == SteelseriesDPad_NE) ||
(src->input0x01.dpad == SteelseriesDPad_SE);
m_buttons.dpad_left = (src->input0x01.dpad == SteelseriesDPad_W) ||
(src->input0x01.dpad == SteelseriesDPad_NW) ||
(src->input0x01.dpad == SteelseriesDPad_SW);
m_buttons.A = src->input0x01.buttons.B;
m_buttons.B = src->input0x01.buttons.A;
m_buttons.X = src->input0x01.buttons.Y;
m_buttons.Y = src->input0x01.buttons.X;
m_buttons.R = src->input0x01.buttons.R;
m_buttons.L = src->input0x01.buttons.L;
m_buttons.minus = src->input0x01.buttons.select;
m_buttons.plus = src->input0x01.buttons.start;
}
}