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ndeadly 2020-09-12 01:57:31 +02:00
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@ -2,6 +2,7 @@
<img alt="GitHub" src="https://img.shields.io/github/license/ndeadly/MissionControl">
<img alt="GitHub release (latest by date)" src="https://img.shields.io/github/v/release/ndeadly/MissionControl">
<img alt="GitHub All Releases" src="https://img.shields.io/github/downloads/ndeadly/MissionControl/total">
<img alt="GitHub Releases" src="https://img.shields.io/github/downloads/ndeadly/MissionControl/latest/total">
<a href="https://ko-fi.com/J3J01BZZ6">
<img border="0" alt="ko-fi" src="https://www.ko-fi.com/img/githubbutton_sm.svg" align="right">
</a>
@ -15,7 +16,7 @@ Use controllers from other consoles natively on your Nintendo Switch via Bluetoo
* Supports all firmware versions
* Pair Bluetooth controllers natively via `Change Grip/Order` screen
* Native button remapping (firmware 10.0.0+)
* `btdrv-mitm` sysmodule adds extension IPC commands that can be used to interact with the `bluetooth` process without interfering with the state of the system.
* `btdrv-mitm` module adds extension IPC commands that can be used to interact with the `bluetooth` process without interfering with the state of the system.
### Supported Controllers
Currently, the following controllers are supported. If you have a third-party variant of one of the below, or a Bluetooth controller that isn't listed, consider submitting an issue with the controller details, including vid/pid, to request support.
@ -24,11 +25,16 @@ Use controllers from other consoles natively on your Nintendo Switch via Bluetoo
* __Nintendo WiiU Pro Controller__
* __Sony DualShock4 Controller__
* __Microsoft Xbox One S Controller__*
* __Ouya Controller__
* __Gamestick Controller__
* __Gembox Controller__
* __Ipega Controllers (9062S, 9023 confirmed working. Others may also work)__
* __Xiaomi Mi Controller__
**Not all Xbox One wireless controllers support Bluetooth. Older variants use a proprietary 2.4Ghz protocol and cannot be used with the Switch. See [here](https://support.xbox.com/help/hardware-network/accessories/connect-and-troubleshoot-xbox-one-bluetooth-issues) for information on identifying the Bluetooth variant.*
### Requirements
* Hackable Nintendo Switch running the ***latest*** [Atmosphère](https://github.com/Atmosphere-NX/Atmosphere/releases) CFW (0.14.1 at the time of writing)
* Hackable Nintendo Switch running ***at least*** version 0.14.2 of [Atmosphère](https://github.com/Atmosphere-NX/Atmosphere/releases) custom firmware. Other custom firmwares are not supported.
* Compatible Bluetooth controller
### Installation
@ -36,7 +42,8 @@ Download the [latest release](https://github.com/ndeadly/MissionControl/releases
It is recommended after rebooting to also disconnect any physically connected controllers from the console, delete the pairing database, and re-pair via bluetooth to make sure your existing Switch controllers have the correct hardware ID stored and can be recognised properly. To delete the database, navigate to `System Settings->Controllers and Sensors->Disconnect Controllers`
*__Note: Currently a modified boot2 is required to launch btdrv-mitm early enough to intercept Bluetooth initialisation. You must make sure you opt to overwrite any existing files or else this file will not be installed. This will also get overwritten any time Atmosphère is updated on SD, and will need to be replaced.__*
***IMPORTANT: Atmosphère >= 0.14.2 is required to run this version. Older versions will hang at the Nintendo logo during boot.
Users upgrading from the previous version of MissionControl are also advised to wipe their pairing database and re-pair controllers running v0.2.0. Failure to wipe the old entries may result in non-switch controllers being detected incorrectly.***
### Usage
Install MissionControl to your SD card, reboot the console and then pair controllers as you normally would via the `Controllers->Change Grip/Order` screen. Once paired, controllers will reconnect automatically when woken up.
@ -56,6 +63,9 @@ Press and hold the `PS` + `share` buttons simultaneously until the lightbar star
Press and hold the `guide`(`X`) button until the LED starts blinking. Then press and hold the small sync button on the back near the charging port until the LED starts blinking more rapidly.
You should also ensure your controller firmware is up to date, as old firmwares were known to have flakey bluetooth.
***Other Controllers***
Please refer to your controller's user manual for information on how to put it in sync mode.
### How it works
MissionControl works by Man-In-The-Middling the `bluetooth` system module and intercepting its initialisation IPC commands and system events, and translating incoming/outgoing data to convince the Switch that it's communicating with an official Pro Controller.
@ -65,6 +75,8 @@ Intercepting initialisation IPC commands also allows homebrew to properly make u
IPS patches to the `bluetooth` module are provided to (re)enable the passing of abitrary pincodes when Bluetooth legacy pairing is used (Nintendo hardcodes a value of `'0000'`, ignoring IPC arguments). This enables Wii(U) devices to be paired with the console.
The `btm` service is now also MITM'd, allowing for faking controller names on the fly while retaining the original names in the pairing database.
### Building from source
First, clone the repository to your local machine and switch to the newly cloned directory
```
@ -72,7 +84,7 @@ git clone --recurse-submodules https://github.com/ndeadly/MissionControl.git
cd MissionControl
```
MissionControl uses a custom fork of `libnx` that adds Bluetooth service wrappers and type definitions. This needs to be built and installed first
MissionControl currently uses a custom fork of `libnx` that adds Bluetooth service wrappers and type definitions. This needs to be built and installed first
```
cd libnx
@ -85,7 +97,7 @@ cd ../Atmosphere-libs
make
```
Finally, build and package the distribution .zip. This will build a custom `boot2`, `btdrv-mitm` and package them up with bluetooth exefs patches.
Finally, build and package the distribution .zip. This will build `bluetooth-mitm` and package it up with bluetooth exefs patches.
```
cd ..
make dist
@ -101,12 +113,15 @@ The resulting package can be installed as described above.
### Known Issues and Limitations
* Non-Switch controllers cannot be used to wake the system from sleep.
* Controllers that haven't had their hardware ID whitelisted for identification will not be recognised as connected. This can include some official Switch controllers. They will however still pair with the console and store their details to the database. If you encounter such a controller, please create an issue requesting support.
* Controllers that haven't had their hardware ID whitelisted for identification will not be recognised as connected. They will however still store their details to the database if they are able to successfully sync. If you encounter such a controller, please create an issue requesting support.
* Wii(U) controllers can take a while to pair with the console. For some reason they are only detected at the end of a device discovery cycle. Be patient and re-press the sync button on the controller if neccessary.
* Some Dualshock4 v1 controllers may appear to not be working with the console. Users have reported that repeatedly attempting to pair may eventually cause them to sync up. Once synced they should work as usual.
* Xbox One button layout was changed at some point in a firmware update. Please ensure your controller firmware is up to date if you have issues with incorrect button mappings.
* Games with motion controls experience a drift on non-switch controllers when motion controls are enabled. I will fix this in a future release. For now most games should allow you to disable motion controls as a workaround.
### Frequently Asked Questions
***Does this run on \<insert CFW here\>?***
No. MissionControl will only run under Atmosphère. This is not some petty act of malice toward other CFWs and their users. Others simply don't (currently) provide the framework neccessary for this sysmodule to work.
***Does this support USB controllers?***
No. MissionControl is Bluetooth-only for now.
@ -120,10 +135,10 @@ No. If you are seeing errors about title `0100000000000008` upon rebooting your
Pairing controllers across multiple unique HOS installations requires multiple pairing databases and is essentially the same as pairing with two different consoles. The only exception being the case where you paired the controller(s) prior to making sysNAND copies. For now you will have to re-pair your controllers when switching back and forth. In the future I hope to include an option to load/store the database on the SD card to avoid this issue.
***Why have my official Joycon/Switch Pro Controllers stopped working over Bluetooth after installing MissionControl?***
It is possible to pair these controllers via the Joycon rails or a USB connection. In these cases a garbage hardware ID gets stored to the pairing database and the controller fails to be identified. Failure to identify a controller means I don't know how its input data should be handled, so I ignore it. This issue can be resolved by physicall disconnecting the controller from the console, deleting the pairing database with the `System Settings->Controllers and Sensors->Disconnect Controllers` option, and then re-pairing via bluetooth in the `Change Grip/Order` screen.
~~It is possible to pair these controllers via the Joycon rails or a USB connection. In these cases a garbage hardware ID gets stored to the pairing database and the controller fails to be identified. Failure to identify a controller means I don't know how its input data should be handled, so I ignore it. This issue can be resolved by physicall disconnecting the controller from the console, deleting the pairing database with the `System Settings->Controllers and Sensors->Disconnect Controllers` option, and then re-pairing via bluetooth in the `Change Grip/Order` screen.~~ This should no longer be an issue with the latest version of MissionControl.
***Why doesn't my 3rd-party knockoff controller work?***
Many 3rd-party controllers also use garbage hardware IDs, making them difficult to identify reliably. If a controller can't be identified, I ignore it, since I have no idea how to process the incoming data. I am currently trying to find an alternate way to identifying them without creating problems elsewhere.
~~Many 3rd-party controllers also use garbage hardware IDs, making them difficult to identify reliably. If a controller can't be identified, I ignore it, since I have no idea how to process the incoming data. I am currently trying to find an alternate way to identifying them without creating problems elsewhere.~~ Same as above.
***My Xbox One Controller buttons are mapped incorrectly. Can you fix it?***
You didn't read the [Known Issues and Limitations](https://github.com/ndeadly/MissionControl#known-issues-and-limitations) section, did you? You need to update your controller firmware to the latest version. This can be done on Windows using the [Xbox Accessories](https://www.microsoft.com/en-us/p/xbox-accessories/9nblggh30xj3?activetab=pivot:overviewtab) app. You can also do this on the Xbox itself.