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https://github.com/ndeadly/MissionControl
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bluetooth-mitm: add button mappings for gamesir controller
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9834da157d
commit
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2 changed files with 118 additions and 0 deletions
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@ -21,6 +21,7 @@ namespace ams::controller {
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namespace {
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const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
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}
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@ -29,6 +30,12 @@ namespace ams::controller {
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auto switch_report = reinterpret_cast<SwitchReportData *>(&out_report->data);
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switch(gamesir_report->id) {
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case 0x12:
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this->HandleInputReport0x12(gamesir_report, switch_report);
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break;
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case 0xc4:
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this->HandleInputReport0xc4(gamesir_report, switch_report);
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break;
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default:
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break;
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}
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@ -41,4 +48,53 @@ namespace ams::controller {
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switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
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}
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void GamesirController::HandleInputReport0x12(const GamesirReportData *src, SwitchReportData *dst) {
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dst->input0x30.buttons.home = src->input0x12.home;
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this->PackStickData(&dst->input0x30.left_stick, STICK_ZERO, STICK_ZERO);
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this->PackStickData(&dst->input0x30.right_stick, STICK_ZERO, STICK_ZERO);
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}
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void GamesirController::HandleInputReport0xc4(const GamesirReportData *src, SwitchReportData *dst) {
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this->PackStickData(&dst->input0x30.left_stick,
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static_cast<uint16_t>(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff
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);
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this->PackStickData(&dst->input0x30.right_stick,
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static_cast<uint16_t>(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff,
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static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff
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);
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dst->input0x30.buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_SE) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_SW);
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dst->input0x30.buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_NW);
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dst->input0x30.buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_SE);
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dst->input0x30.buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_NW) ||
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(src->input0xc4.buttons.dpad == GamesirDpad_SW);
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dst->input0x30.buttons.A = src->input0xc4.buttons.B;
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dst->input0x30.buttons.B = src->input0xc4.buttons.A;
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dst->input0x30.buttons.X = src->input0xc4.buttons.Y;
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dst->input0x30.buttons.Y = src->input0xc4.buttons.X;
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dst->input0x30.buttons.R = src->input0xc4.buttons.RB;
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dst->input0x30.buttons.ZR = src->input0xc4.buttons.RT;
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dst->input0x30.buttons.L = src->input0xc4.buttons.LB;
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dst->input0x30.buttons.ZL = src->input0xc4.buttons.LT;
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dst->input0x30.buttons.minus = src->input0xc4.buttons.select;
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dst->input0x30.buttons.plus = src->input0xc4.buttons.start;
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dst->input0x30.buttons.lstick_press = src->input0xc4.buttons.L3;
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dst->input0x30.buttons.rstick_press = src->input0xc4.buttons.R3;
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dst->input0x30.buttons.capture = 0;
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}
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}
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@ -19,8 +19,68 @@
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namespace ams::controller {
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enum GamesirDpadDirection {
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GamesirDpad_Released,
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GamesirDpad_N,
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GamesirDpad_NE,
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GamesirDpad_E,
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GamesirDpad_SE,
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GamesirDpad_S,
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GamesirDpad_SW,
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GamesirDpad_W,
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GamesirDpad_NW,
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};
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struct GamesirStickData {
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uint8_t x;
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uint8_t y;
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} __attribute__((packed));
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struct GamesirButtonData {
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uint8_t A : 1;
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uint8_t B : 1;
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uint8_t : 1;
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uint8_t X : 1;
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uint8_t Y : 1;
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uint8_t : 1;
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uint8_t LB : 1;
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uint8_t RB : 1;
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uint8_t LT : 1;
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uint8_t RT : 1;
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uint8_t select : 1;
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uint8_t start : 1;
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uint8_t : 1;
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uint8_t L3 : 1;
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uint8_t R3 : 1;
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uint8_t : 0;
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uint8_t dpad;
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} __attribute__((packed));
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struct GamesirReport0x12 {
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uint8_t : 3;
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uint8_t home : 1;
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uint8_t : 0;
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uint8_t _unk[2];
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} __attribute__((packed));
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struct GamesirReport0xc4 {
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GamesirStickData left_stick;
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GamesirStickData right_stick;
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uint8_t left_trigger;
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uint8_t right_trigger;
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GamesirButtonData buttons;
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uint8_t _unk;
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} __attribute__((packed));
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struct GamesirReportData {
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uint8_t id;
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union {
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GamesirReport0x12 input0x12;
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GamesirReport0xc4 input0xc4;
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};
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} __attribute__((packed));
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class GamesirController : public EmulatedSwitchController {
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@ -36,6 +96,8 @@ namespace ams::controller {
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void ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report);
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private:
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void HandleInputReport0x12(const GamesirReportData *src, SwitchReportData *dst);
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void HandleInputReport0xc4(const GamesirReportData *src, SwitchReportData *dst);
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};
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