bluetooth-mitm: add button mappings for gamesir controller

This commit is contained in:
ndeadly 2020-09-12 16:20:00 +02:00
parent 9834da157d
commit 8b6a733bba
2 changed files with 118 additions and 0 deletions

View file

@ -21,6 +21,7 @@ namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
}
@ -29,6 +30,12 @@ namespace ams::controller {
auto switch_report = reinterpret_cast<SwitchReportData *>(&out_report->data);
switch(gamesir_report->id) {
case 0x12:
this->HandleInputReport0x12(gamesir_report, switch_report);
break;
case 0xc4:
this->HandleInputReport0xc4(gamesir_report, switch_report);
break;
default:
break;
}
@ -41,4 +48,53 @@ namespace ams::controller {
switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
}
void GamesirController::HandleInputReport0x12(const GamesirReportData *src, SwitchReportData *dst) {
dst->input0x30.buttons.home = src->input0x12.home;
this->PackStickData(&dst->input0x30.left_stick, STICK_ZERO, STICK_ZERO);
this->PackStickData(&dst->input0x30.right_stick, STICK_ZERO, STICK_ZERO);
}
void GamesirController::HandleInputReport0xc4(const GamesirReportData *src, SwitchReportData *dst) {
this->PackStickData(&dst->input0x30.left_stick,
static_cast<uint16_t>(stick_scale_factor * src->input0xc4.left_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0xc4.left_stick.y)) & 0xfff
);
this->PackStickData(&dst->input0x30.right_stick,
static_cast<uint16_t>(stick_scale_factor * src->input0xc4.right_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0xc4.right_stick.y)) & 0xfff
);
dst->input0x30.buttons.dpad_down = (src->input0xc4.buttons.dpad == GamesirDpad_S) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SW);
dst->input0x30.buttons.dpad_up = (src->input0xc4.buttons.dpad == GamesirDpad_N) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NW);
dst->input0x30.buttons.dpad_right = (src->input0xc4.buttons.dpad == GamesirDpad_E) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NE) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SE);
dst->input0x30.buttons.dpad_left = (src->input0xc4.buttons.dpad == GamesirDpad_W) ||
(src->input0xc4.buttons.dpad == GamesirDpad_NW) ||
(src->input0xc4.buttons.dpad == GamesirDpad_SW);
dst->input0x30.buttons.A = src->input0xc4.buttons.B;
dst->input0x30.buttons.B = src->input0xc4.buttons.A;
dst->input0x30.buttons.X = src->input0xc4.buttons.Y;
dst->input0x30.buttons.Y = src->input0xc4.buttons.X;
dst->input0x30.buttons.R = src->input0xc4.buttons.RB;
dst->input0x30.buttons.ZR = src->input0xc4.buttons.RT;
dst->input0x30.buttons.L = src->input0xc4.buttons.LB;
dst->input0x30.buttons.ZL = src->input0xc4.buttons.LT;
dst->input0x30.buttons.minus = src->input0xc4.buttons.select;
dst->input0x30.buttons.plus = src->input0xc4.buttons.start;
dst->input0x30.buttons.lstick_press = src->input0xc4.buttons.L3;
dst->input0x30.buttons.rstick_press = src->input0xc4.buttons.R3;
dst->input0x30.buttons.capture = 0;
}
}

View file

@ -19,8 +19,68 @@
namespace ams::controller {
enum GamesirDpadDirection {
GamesirDpad_Released,
GamesirDpad_N,
GamesirDpad_NE,
GamesirDpad_E,
GamesirDpad_SE,
GamesirDpad_S,
GamesirDpad_SW,
GamesirDpad_W,
GamesirDpad_NW,
};
struct GamesirStickData {
uint8_t x;
uint8_t y;
} __attribute__((packed));
struct GamesirButtonData {
uint8_t A : 1;
uint8_t B : 1;
uint8_t : 1;
uint8_t X : 1;
uint8_t Y : 1;
uint8_t : 1;
uint8_t LB : 1;
uint8_t RB : 1;
uint8_t LT : 1;
uint8_t RT : 1;
uint8_t select : 1;
uint8_t start : 1;
uint8_t : 1;
uint8_t L3 : 1;
uint8_t R3 : 1;
uint8_t : 0;
uint8_t dpad;
} __attribute__((packed));
struct GamesirReport0x12 {
uint8_t : 3;
uint8_t home : 1;
uint8_t : 0;
uint8_t _unk[2];
} __attribute__((packed));
struct GamesirReport0xc4 {
GamesirStickData left_stick;
GamesirStickData right_stick;
uint8_t left_trigger;
uint8_t right_trigger;
GamesirButtonData buttons;
uint8_t _unk;
} __attribute__((packed));
struct GamesirReportData {
uint8_t id;
union {
GamesirReport0x12 input0x12;
GamesirReport0xc4 input0xc4;
};
} __attribute__((packed));
class GamesirController : public EmulatedSwitchController {
@ -36,6 +96,8 @@ namespace ams::controller {
void ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report);
private:
void HandleInputReport0x12(const GamesirReportData *src, SwitchReportData *dst);
void HandleInputReport0xc4(const GamesirReportData *src, SwitchReportData *dst);
};