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mc.mitm: consider player leds in flashing state when determining player number from led mask
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@ -43,7 +43,7 @@ namespace ams::controller {
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}
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Result LedsMaskToPlayerNumber(u8 led_mask, u8 *player_number) {
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*player_number = led_player_mappings[led_mask & 0xf];
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*player_number = led_player_mappings[(led_mask & 0xf) | (led_mask >> 4)];
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if (*player_number == SwitchPlayerNumber_Unknown) {
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return -1;
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}
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