MissionControl/btdrv-mitm/source/controllers/gamestick_controller.cpp

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/*
* Copyright (C) 2020 ndeadly
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gamestick_controller.hpp"
#include <stratosphere.hpp>
#include <cstring>
namespace ams::controller {
namespace {
const constexpr float stick_scale_factor = float(UINT12_MAX) / UINT8_MAX;
}
void GamestickController::ConvertReportFormat(const bluetooth::HidReport *in_report, bluetooth::HidReport *out_report) {
auto gamestick_report = reinterpret_cast<const GamestickReportData *>(&in_report->data);
auto switch_report = reinterpret_cast<SwitchReportData *>(&out_report->data);
switch(gamestick_report->id) {
case 0x01:
this->HandleInputReport0x01(gamestick_report, switch_report);
break;
case 0x03:
this->HandleInputReport0x03(gamestick_report, switch_report);
break;
default:
break;
}
out_report->size = sizeof(SwitchInputReport0x30) + 1;
switch_report->id = 0x30;
switch_report->input0x30.conn_info = 0x0;
switch_report->input0x30.battery = m_battery | m_charging;
switch_report->input0x30.timer = os::ConvertToTimeSpan(os::GetSystemTick()).GetMilliSeconds() & 0xff;
}
void GamestickController::HandleInputReport0x01(const GamestickReportData *src, SwitchReportData *dst) {
dst->input0x30.buttons.minus = src->input0x01.buttons.back;
dst->input0x30.buttons.home = src->input0x01.buttons.home;
}
void GamestickController::HandleInputReport0x03(const GamestickReportData *src, SwitchReportData *dst) {
this->PackStickData(&dst->input0x30.left_stick,
static_cast<uint16_t>(stick_scale_factor * src->input0x03.left_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x03.left_stick.y)) & 0xfff
);
this->PackStickData(&dst->input0x30.right_stick,
static_cast<uint16_t>(stick_scale_factor * src->input0x03.right_stick.x) & 0xfff,
static_cast<uint16_t>(stick_scale_factor * (UINT8_MAX - src->input0x03.right_stick.y)) & 0xfff
);
dst->input0x30.buttons.dpad_down = (src->input0x03.dpad == GamestickDPad_S) ||
(src->input0x03.dpad == GamestickDPad_SE) ||
(src->input0x03.dpad == GamestickDPad_SW);
dst->input0x30.buttons.dpad_up = (src->input0x03.dpad == GamestickDPad_N) ||
(src->input0x03.dpad == GamestickDPad_NE) ||
(src->input0x03.dpad == GamestickDPad_NW);
dst->input0x30.buttons.dpad_right = (src->input0x03.dpad == GamestickDPad_E) ||
(src->input0x03.dpad == GamestickDPad_NE) ||
(src->input0x03.dpad == GamestickDPad_SE);
dst->input0x30.buttons.dpad_left = (src->input0x03.dpad == GamestickDPad_W) ||
(src->input0x03.dpad == GamestickDPad_NW) ||
(src->input0x03.dpad == GamestickDPad_SW);
dst->input0x30.buttons.A = src->input0x03.buttons.B;
dst->input0x30.buttons.B = src->input0x03.buttons.A;
dst->input0x30.buttons.X = src->input0x03.buttons.Y;
dst->input0x30.buttons.Y = src->input0x03.buttons.X;
dst->input0x30.buttons.ZR = src->input0x03.buttons.start && src->input0x03.buttons.R;
dst->input0x30.buttons.ZL = src->input0x03.buttons.start && src->input0x03.buttons.L;
if (!dst->input0x30.buttons.ZR)
dst->input0x30.buttons.R = src->input0x03.buttons.R;
if (!dst->input0x30.buttons.ZL)
dst->input0x30.buttons.L = src->input0x03.buttons.L;
if (!(dst->input0x30.buttons.ZR || dst->input0x30.buttons.ZL))
dst->input0x30.buttons.plus = src->input0x03.buttons.start;
dst->input0x30.buttons.lstick_press = src->input0x03.buttons.lstick_press;
dst->input0x30.buttons.rstick_press = src->input0x03.buttons.rstick_press;
dst->input0x30.buttons.capture = 0;
}
}