MissionControl/btdrv-mitm/source/controllers/xboxone.cpp

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#include <cstring>
#include <cmath>
#include "xboxone.hpp"
#include "hdlsvirtualcontroller.hpp"
namespace controller {
namespace {
const constexpr uint8_t xboxone_joystick_nbits = 16;
}
XboxOneController::XboxOneController(const BluetoothAddress *address)
: BluetoothController(ControllerType_XboxOne, address) {
m_virtualController = std::make_unique<HdlsVirtualController>();
}
void XboxOneController::convertReportFormat(const HidReport *inReport, HidReport *outReport) {
auto xboxData = reinterpret_cast<const XboxOneReportData *>(&inReport->data);
auto switchData = reinterpret_cast<SwitchReportData *>(&outReport->data);
outReport->type = 0x31;
outReport->id = 0x30;
switchData->report0x30.conn_info = 0x0;
switchData->report0x30.battery = 0x8;
switch(inReport->id) {
case 0x01:
handleInputReport0x01(xboxData, switchData);
break;
case 0x02:
handleInputReport0x02(xboxData, switchData);
break;
default:
break;
}
}
void XboxOneController::mapStickValues(JoystickPosition *dst, const XboxOneStickData *src) {
/*
dst->dx = unsigned_to_signed(src->x, xboxone_joystick_nbits);
dst->dy = -unsigned_to_signed(src->y, xboxone_joystick_nbits);
float angle = atan2(dst->dy, dst->dx);
float magnitude = hypot(dst->dx, dst->dy);
if (magnitude < m_innerDeadzone) {
dst->dx = 0;
dst->dy = 0;
}
else if (magnitude > m_outerDeadzone) {
dst->dx = JOYSTICK_MAX * cos(angle);
dst->dy = JOYSTICK_MAX * sin(angle);
}
*/
}
void XboxOneController::handleInputReport0x01(const XboxOneReportData *src, SwitchReportData *dst) {
dst->report0x30.buttons.dpad_down = (src->report0x01.buttons.dpad == XboxOneDPad_S) ||
(src->report0x01.buttons.dpad == XboxOneDPad_SE) ||
(src->report0x01.buttons.dpad == XboxOneDPad_SW);
dst->report0x30.buttons.dpad_up = (src->report0x01.buttons.dpad == XboxOneDPad_N) ||
(src->report0x01.buttons.dpad == XboxOneDPad_NE) ||
(src->report0x01.buttons.dpad == XboxOneDPad_NW);
dst->report0x30.buttons.dpad_right = (src->report0x01.buttons.dpad == XboxOneDPad_E) ||
(src->report0x01.buttons.dpad == XboxOneDPad_NE) ||
(src->report0x01.buttons.dpad == XboxOneDPad_SE);
dst->report0x30.buttons.dpad_left = (src->report0x01.buttons.dpad == XboxOneDPad_W) ||
(src->report0x01.buttons.dpad == XboxOneDPad_NW) ||
(src->report0x01.buttons.dpad == XboxOneDPad_SW);
dst->report0x30.buttons.A = src->report0x01.buttons.B;
dst->report0x30.buttons.B = src->report0x01.buttons.A;
dst->report0x30.buttons.X = src->report0x01.buttons.Y;
dst->report0x30.buttons.Y = src->report0x01.buttons.X;
dst->report0x30.buttons.R = src->report0x01.buttons.RB;
dst->report0x30.buttons.ZR = src->report0x01.right_trigger > 0;
dst->report0x30.buttons.L = src->report0x01.buttons.LB;
dst->report0x30.buttons.ZL = src->report0x01.left_trigger > 0;
dst->report0x30.buttons.minus = src->report0x01.buttons.view;
dst->report0x30.buttons.plus = src->report0x01.buttons.menu;
dst->report0x30.buttons.lstick_press = src->report0x01.buttons.lstick_press;
dst->report0x30.buttons.rstick_press = src->report0x01.buttons.rstick_press;
}
void XboxOneController::handleInputReport0x02(const XboxOneReportData *src, SwitchReportData *dst) {
dst->report0x30.buttons.home = src->report0x02.guide;
}
}