<ahref="https://github.com/ndeadly/MissionControl/releases/latest"><imgalt="GitHub release (latest by date)"src="https://img.shields.io/github/v/release/ndeadly/MissionControl"></a>
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*`mc.mitm` module adds extension IPC commands that can be used to interact with the `bluetooth` process without interfering with the state of the system.
Currently, the following controllers are supported. If you have a third-party variant of one of the below, or a Bluetooth controller that isn't listed, consider submitting a controller request [issue](https://github.com/ndeadly/MissionControl/issues/new/choose).
**Not all Xbox One wireless controllers support Bluetooth. Older variants use a proprietary 2.4Ghz protocol and cannot be used with the Switch. See [here](https://support.xbox.com/help/hardware-network/accessories/connect-and-troubleshoot-xbox-one-bluetooth-issues) for information on identifying the Bluetooth variant.*
* Hackable Nintendo Switch running an up-to-date version of [Atmosphère](https://github.com/Atmosphere-NX/Atmosphere/releases) custom firmware. Other custom firmwares are ***not supported***.
Download the [latest release](https://github.com/ndeadly/MissionControl/releases) .zip and extract to the root of your SD card, allowing the folders to merge and overwriting any existing files. Reboot your console to activate the module and you're done!
Atmosphère >= 1.8.0 is required to run the latest release of Mission Control on firmware 19.0.0. Using an older Atmosphère version will cause Mission Control to crash or freeze the system on boot.***
Mission Control is primarily a sysmodule (background process) that gets loaded by Atmosphère at boot time and runs indefinitely alongside the rest of the operating system. It enables the use of unsupported Bluetooth controllers as if they were native Pro Controllers. This means that you can pair and configure new controllers via Nintendo's own system menus, without the need to load additional homebrew applications. There is (currently) no Mission Control "app" to be opened.
Controllers must first be paired with the console (see below) before they can be used. Once paired, controllers will seek out and reconnect to the console automatically when woken up. There is no need to re-pair them every time. Note that unofficial controllers cannot be used to wake the console.
Once connected, your controller's buttons are mapped as closely as possible to the physical layout of a Switch Pro Controller. This means that A/B and X/Y buttons will be swapped for controllers that use an Xbox style button layout rather than using what is printed on the button. The button combos `MINUS + DPAD_UP` and `MINUS + DPAD_DOWN` are provided for all controllers to function as an alternative for `CAPTURE` and `HOME` buttons in cases where there are not enough face buttons available. Button mappings can be changed from the official system menu at `System Settings->Controllers and Sensors->Change Button Mapping`.
Most other native features *should* just work (with the exception of things like firmware update). If you find something that's broken please open a support issue on this github page.
Nintendo made some rather confusing naming choices with their controller menu items. Controllers are paired from the system menu under `Controllers->Change Grip/Order`, and ***not*** `Pairing New Controllers` or `Search for Controllers` as common sense may lead you to expect. On this screen, place your controller into pairing mode (see below) and wait a few seconds. If successful, you should see a `Paired` notification show in the top left of the screen. Your controller is now paired and can be reconnected at any time without having to re-enter this screen. Re-pairing is only required if you have connected the controller to another device or emummc.
The supported controllers each have their own methods for entering pairing/sync mode. Below are instructions on entering this mode for some of the common console controllers.
It is recommended that you perform an analog stick calibration for these controller types where applicable, as every controller has different analog stick range and center position but unlike Switch controllers, there is no stored factory calibration.
To pair this controller, you will need to connect it to the console via USB cable. Once the controller LEDs start flashing, disconnect the USB cable and hit the `PS` button.
*Note: to avoid unwanted behaviour if using the controller in USB wired mode, this only works from the usual `Controllers->Change Grip/Order` screen.*
Press and hold the `PS` + `share` buttons simultaneously until the lightbar starts blinking. When done correctly the blink pattern will resemble a heartbeat, otherwise it will blink on and off at a constant rate.
If you have difficulty getting the controller to pair to the console, press and hold the reset button on the back of the controller for a few seconds and try again. Sometimes this is required after having connected to a Playstation console or other device.
Press and hold the `guide`(`X`) button until the LED starts blinking. Then press and hold the small sync button on the back near the charging port until the LED starts blinking more rapidly.
*Note: controller firmware versions 5.xx.xxxx.x and upward use Bluetooth Low Energy and are not currently supported. Please refer to the [FAQ](#frequently-asked-questions) for instructions on downgrading to a compatible firmware*
Please refer to your controller's user manual for information on how to put it into sync mode. Note that many generic Bluetooth controllers can be started in one of several modes. Usually you want to choose something like HID, PC or Android mode for it to work correctly.
Controllers that successfully pair but haven't been officially supported yet will display with red buttons on the `Controllers` menu to indicate their controls are not being mapped. Please open an issue to request support for such controllers.
A template for the config .ini file will be installed to `/config/MissionControl/missioncontrol.ini.template`. To modify the default module settings, copy the template to `/config/MissionControl/missioncontrol.ini` and uncomment (remove the leading `;`) and modify any settings you want to change. The file is only parsed on startup, so any changes you make will require a reboot to take effect. Settings entries that can't be parsed/validated correctly are ignored. Currently there is only a small set of configuration settings, but this will be expanded upon in future releases.
These settings can be used to spoof your switch bluetooth to appear as another device. This may be useful (in conjunction with a link key) if you want to use your controller across multiple devices without having to re-pair every time you switch. Note that changing these settings will invalidate your console information stored in any previously paired controllers and will require re-pairing.
-`analog_trigger_activation_threshold` Set the threshold for which ZL/ZR are considered pressed for controllers with analog triggers. Valid range [0-100] percent.
-`dualshock3_led_mode` Set Dualshock 3 player LED behaviour. Valid modes [0-1] where 0=Switch pattern, 1=PS3 pattern, 2=Hybrid (Switch pattern reversed to line up with numeric labels on the controller)
-`dualshock4_polling_rate` Set polling rate for Sony Dualshock 4 controllers. Valid range [0-16] where 0=max, 16=min. Refer [here](https://github.com/ndeadly/MissionControl/blob/4a0326308d1ff39353b045f5efb1a99c4a504c28/mc_mitm/source/controllers/dualshock4_controller.hpp#L21) for corresponding frequency values.
-`dualshock4_lightbar_brightness` Set LED lightbar brightness for Sony Dualshock 4 controllers. Valid range [0-9] where 0=off, 1=min, 2-9=12.5-100% in 12.5% increments.
-`dualsense_lightbar_brightness` Set LED lightbar brightness for Sony Dualsense controllers. Valid range [0-9] where 0=off, 1=min, 2-9=12.5-100% in 12.5% increments.
-`dualsense_enable_player_leds` Enable/disable the white player indicator LEDs below the Dualsense touchpad.
To functionally uninstall Mission Control and its components, all that needs to be done is to delete the following directories from your SD card and reboot your console.
If you wish to completely remove all traces of the software ever having been installed (telemetry excepted), you may also want to follow these additional steps
Below is a list of features I am currently working on or would like to look into in the future, roughly in descending order of priority. Requests are welcome if you have an idea you think would make a useful feature.
* Some controllers can take some time to be detected and subsequently pair with the console. Be patient and re-enter the sync mode of the controller several times if neccessary. Once synced, controllers should connect and work as usual.
* Xbox One controllers cannot be switched off via software and will attempt to reconnect to the console after being disconnected. This is a limitation of the controller's bluetooth firmware. To switch the controller off, the guide button must be held in for several seconds.
* Reported controller battery levels may not be correct. I'm relying entirely on reverse engineering notes found on the internet for these. In many cases I don't own the controller and there is simply no information available, so these controllers will always show full battery. Any help in improving this is most welcome.
* Several users have reported knockoff WiiU and Dualshock4 controllers that cannot be detected by the console during Bluetooth discovery. Unfortunately I think they're using an incompatible Bluetooth chipset.
* Mission Control stores configuration data for each paired controller in the `/config/MissionControl/controllers` directory. If any part of this directory tree becomes corrupted, controllers may be disconnected when attempting to read configuration data fails.
* When using Wii controllers with MotionPlus, the controller must be switched on while sitting button side down on a flat surface in order to be calibrated properly. Motion axes will be messed up otherwise.
* Wii extension controllers are sometimes detected incorrectly when MotionPlus is present. This issue appears to be timing related and can be resolved by reconnecting the extension as necessary.
No. Mission Control will only run under Atmosphère. This is not some attempt to lock out users of other CFW, Atmosphere is simply the only one providing the extensions neccessary to MITM Bluetooth communications that make this sysmodule possible.
Currently there haven't been any confirmed cases of bans as a result of running Mission Control. That said, running any unofficial software under CFW will always carry a non-zero risk of ban, and Nintendo could change their ban criteria at any point. While Mission Control should be relatively safe, as it simply emulates a Pro Controller being connected, it would certainly be possible to detect that you had connected unofficial controllers to the console if Nintendo were interested in doing so. Use at your own discretion.
If you're seeing crashes on boot with Mission Control's title ID (`010000000000bd00`), it is likely either you have updated recently to a new Atmosphere release and an update to Mission Control is required, or you are running an old version of Atmosphere which is not compatible with the latest version of Mission Control.
Crashes in `sm` (title ID `0100000000000004`) can indicate version incompatibilities between your current Atmosphere and one or more of your homebrew sysmodules. This may be caused by Mission Control, or it could be another custom sysmodule that uses libstratosphere, even if it looks as though Mission Control is to blame (`ldn_mitm` and `emuiibo` are common offenders). If you've just updated Atmosphere you should always check if there have also been updates released for the sysmodules you use.
qlaunch errors (title ID `0100000000001000`) can be a sign that you have too many custom sysmodules running and are depleting the limited system resources available to them. Check your `/atmosphere/contents` folder and verify you actually need everything in there. If you don't know what you're doing, it may be easier to just delete this folder entirely, reinstall atmosphere, and then explicitly reinstall only the sysmodules you need.
***I installed Mission Control but it doesn't do anything. Help!***
Mission Control is primarily a background process. There are no visual changes to your system to indicate it's installed other than your controller successfully connecting through Nintendo's official menus. If you've followed the Usage and Pairing instructions above and you can't make it work, here's a basic troubleshooting checklist.
- Firstly, make sure you've rebooted the console after installing. The module won't be loaded otherwise.
- Make sure your console isn't in Flight Mode. If it is you will need to either disable it, or explicitly enable Bluetooth under Flight Mode settings.
- Confirm that Mission Control is running. To do this, you can connect a left Joycon or Pro Controller wirelessly and press the `DPAD_UP` + `MINUS` buttons together. This will act as the capture button and take a screenshot if the module is running. If you don't see a screenshot notification, it's likely that Mission Control isn't being loaded. This is usually due to a bad install and can happen for several reasons:
- Archive bits have been set on one or more components in the Mission Control directory tree. This can happen if you use a Mac to transfer files or obtain Mission Control from unofficial sources. Try running Hekate's archive bit fix tool.
- Software you are using hasn't copied the files over correctly. I have seen FTP clients that don't copy empty files at all, and archive software that doesn't unzip directly to SD correctly. Try extracting the .zip archive to your PC first before transferring, and use a reputable transfer method such as Hekate UMS/Haze (Atmosphere's included USB transfer tool) or a decent FTP client (I use WinSCP on Windows).
- You haven't followed the install instructions correctly and have either excluded files or placed them in the wrong place.
- SD card corruption. You may need to format or replace your SD card.
- Check that the controller you're trying to use is in the list of supported controllers. In particular, if you have an Xbox controller, make sure you're using a compatible model and that you're not updated to the newer Bluetooth LE firmware. Controllers using Bluetooth LE are not currently supported.
- Make sure your controller isn't an unofficial clone. This is particularly common with Dualshock 3 and 4 controllers. Many clones will work, but there are some that just refuse.
- Make sure your controller battery is sufficiently charged. Sometimes controllers will have enough charge to start pairing, but will keep switching off halfway through (before they can report their battery level to the console).
- If you've tried all of the above and nothing works, seek help on my [Discord server](https://discord.gg/gegfNZ5Ucz).
~~Pairing controllers across multiple unique HOS installations requires multiple pairing databases and is essentially the same as pairing with two different consoles. The only exception being the case where you paired the controller(s) prior to making sysNAND copies. For now you will have to re-pair your controllers when switching back and forth. In the future I hope to include an option to load/store the database on the SD card to avoid this issue.~~ Since version 1.5.1, Atmosphere now contains code I contributed to synchronise the bluetooth pairing database between sysNAND and emuMMC via a file on the sd card. This can be activated by adding `enable_external_bluetooth_db = u8!0x1` under the `[atmosphere]` section in `atmosphere/config/system_settings.ini`. Note: this feature requires atmosphere to be running in order to function. As such, it cannot be used to synchronise sysCFW/emuMMC with stock/OFW.
***Can I remap controller buttons using Mission Control?***
Yes. Since Mission Control emulates official Pro Controllers, you can remap them using the official method introduced by Nintendo in firmware 10.0.0. You can find the remapping options in the system menu under `System Settings->Controllers and Sensors->Change Button Mapping`.
***My console shows a "Paired" notification but my controller doesn't connect, what's wrong?***
Your controller has successfully paired with the console but is being disconnected shortly after, before it can start sending inputs. This can happen for a variety of reasons, the most common being:
- Your controller is not officially supported by Mission Control and hasn't been assigned an input handler. Double-check the [Supported Controllers](#supported-controllers) list for your controller. Please open a controller request [issue](https://github.com/ndeadly/MissionControl/issues/new/choose) so that I can add support if it's not present.
- Your controller battery is low and needs to be replaced or recharged.
- Your controller's virtual memory file or the directory tree containing it has been corrupted. Try deleting the controller's config entry (`/config/MissionControl/controllers/<xxxxxxxxxxxx>/`, where `<xxxxxxxxxxxx>` is the 12-character hex representation of your controllers Bluetooth MAC address) and letting Mission Control create a new one. It may be necessary to delete the entire `controllers` directory in some cases. Note: you will lose any stored controller specific data such as user analog stick or motion calibrations when deleting these files. As this is the most destructive measure, you should attempt it last, after exhausting the suggestions above.
***My Xbox controller won't connect, I thought you said they were supported?***
Although they may look similar, not all Xbox controllers are created equal. There are actually several hardware revisions/models available (7 at the time of writing) with varying wireless capabilites. On Xbox consoles (or PC with the wireless USB adapter) all controllers use a proprietary Microsoft wireless protocol known as GIP. Bluetooth connectivity, however, is _not_ the same thing and varies between controller models. Some support bluetooth, and some don't. Of those that do, some are using the newer (currently unsupported) Bluetooth Low Energy (LE) standard or will switch to it after a firmware update. **The only supported models are the 1708 (Xbox One S) and 1797 (Xbox Elite V2) revisions. If these have been updated to a Bluetooth LE firmware (5.xx.xxxx.x and above), you will need to downgrade the firmware to the legacy version (see below).**. Controller model numbers can be found on the inside of the battery compartment, or the back of the controller in controllers with an internal battery.
For more details on the various controller revisions (with images), see [here](https://en.wikipedia.org/wiki/Xbox_Wireless_Controller#Summary).
***My Xbox One/Elite V2 controller used to connect and now it doesn't, what gives?***
As of late 2021, Microsoft introduced a new controller firmware that aims to bring Xbox One/Elite 2 controllers in line with the newer Series X|S controllers. Updating to this firmware switches the controller over to using Bluetooth Low Energy (LE), a newer bluetooth standard focused on low power consumption, which is not currently supported by Mission Control. If your controller firmware is version 5.xx.xxxx.x or above, you have the new LE firmware and will need to downgrade to the legacy one (see https://support.xbox.com/en-US/help/hardware-network/accessories/controller-firmware-reversion)
Probably not. As far as I know, wake from sleep involves a controller sending a special control command to the Switch Bluetooth hardware. There is no way to make a non-switch controller send the command recognised by the Switch without modifying its hardware/firmware.
~~No. The bluetooth module on the switch only implements a small set of services required to make hid controllers work. Of this small set of services, only a handful of high-level functions are exposed to the rest of the system. Adding audio support would require implementing the services neccessary for audio transport, for which any sane person would require an open-source re-implementation of the bluetooth module in order to have access the low-level functions required to pull it off.~~ ~~As of firmware 12.0.0 Nintendo have added functions supporting Bluetooth audio. While the feature hasn't been enabled in official software, plutooo has created an experimental sysmodule called [nx-btred](https://github.com/plutooo/nx-btred) that enables Bluetooth audio in games that support recording. There isn't much benefit to me adding its functionality to Mission Control.~~ Since firmware 13.0.0 Nintendo now officially supports Bluetooth audio.
***My controller has an audio jack, can you add headset support?***
Unlikely. As far as I know, controllers supporting headset audio do so via proprietary or non-standard means. This would be a lot of work, not only to understand how it works for a particular controller, but also to integrate it into HOS somehow when it has no concept of a gamepad supporting audio. In the best-case event a controller was using some form of standard Bluetooth audio, you would still be subject to the usual bandwidth constraints of the console (choppy audio, laggy controller inputs etc). Just use regular headphones.
Mission Control works by Man-In-The-Middling the `bluetooth` system module and intercepting its initialisation IPC commands and system events, and translating incoming/outgoing data to convince the Switch that it's communicating with an official Pro Controller.
To achieve this, the `btdrv.mitm` module obtains the handles to `bluetooth` system events and shared memory when the system attempts to initialise them over IPC via the `btm` and `hid` modules. It then creates its own secondary versions of these and passes their handles on instead of the original. This allows modifications to be made to any data buffers before notifying (or not) the system. Additionally, the `WriteHidData` IPC command is intercepted to translate or drop outgoing requests to the controller. In the case of the latter, fake responses can be written directly to the buffer in shared memory.
Intercepting initialisation IPC commands also allows homebrew to properly make use of the `bluetooth` service. Normally, calling any of the IPC commands that would initialise or finalise system events would either crash the console, or invalidate the event handles held by system processes. With `btdrv.mitm` we are able to hand out alternative event handles when homebrew attempts to initialise an interface, and redirect the real system events to those instead of the events held by system processes.
exefs patches to the `bluetooth` module are provided to enable the pairing of Wii/WiiU and other controllers that makes use of legacy pincode pairing, Xbox Elite 2 Wireless controllers, and to relax device class checks added on newer firmwares to also allow devices identifying as keyboard or joystick to be connected.
exefs patches to the `btm` module have been added to skip over calls to `nn::bluetooth::hal::CloseHidConnection` when a controller fails to respond correctly to the broadcom vendor command sent by `nn::bluetooth::hal::SetTsi`. This prevents all affected controllers from being disconnected immediately after connection, and eliminates the need to manually flag certain controllers with a `settsi_disable.flag` file.
~~Mission Control currently uses a custom fork of `libnx` that adds Bluetooth service wrappers and type definitions.~~ Official libnx master is now used to build Mission Control. At the time of writing, the libnx distributed by devkitPro can be used without the need to build it yourself. This may change if `Atmosphere-libs` updates to use bleeding edge `libnx` commits not present in the official release. In any case, you can build the included `libnx` submodule from source with the following commands.
Next build `libstratosphere`. If you encounter any build errors, you may be missing required dependencies (refer to https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/building.md)
* [__switchbrew__](https://switchbrew.org/wiki/Main_Page) for the extensive documention of the Switch OS.
* [__devkitPro__](https://devkitpro.org/) for the homebrew compiler toolchain.
* __SciresM__ for his dedicated work on the [Atmosphère](https://github.com/Atmosphere-NX) project, libstratosphere and general helpfulness with all things Switch related.
* __DatenThielt__ for helping debug the bluetooth service remotely with his Xbox Elite Series 2 controller in order for me to develop patches to enable it to be successfully paired with the console.