Merge branch 'artemisbot-bugs/disassembler'

This commit is contained in:
n1474335 2019-03-11 11:44:32 +00:00
commit b99f73919f

View file

@ -1,3 +1,31 @@
/*-------------------------------------------------------------------------------------------------------------------------
Created by Damian Recoskie (https://github.com/Recoskie/X86-64-Disassembler-JS)
& exported for CyberChef by Matt [me@mitt.dev]
---------------------------------------------------------------------------------------------------------------------------
MIT License
Copyright (c) 2019 Damian Recoskie
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-------------------------------------------------------------------------------------------------------------------------*/
/*-------------------------------------------------------------------------------------------------------------------------
Binary byte code array.
---------------------------------------------------------------------------------------------------------------------------
@ -3525,7 +3553,7 @@ export function LoadBinCode( HexStr )
var len = HexStr.length;
for( var i = 0, el = 0, Sing = 0, int32 = 0; i < len; i += 8 )
for( var i = 0, el = 0, Sign = 0, int32 = 0; i < len; i += 8 )
{
//It is faster to read 8 hex digits at a time if possible.
@ -3541,22 +3569,22 @@ export function LoadBinCode( HexStr )
//The variable sing corrects the unusable sing bits during the 4 byte rotation algorithm.
Sing = int32;
Sign = int32;
//Remove the Sing bit value if active for when the number is changed to int32 during rotation.
//Remove the Sign bit value if active for when the number is changed to int32 during rotation.
int32 ^= int32 & 0x80000000;
//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sing Bit positions back though each rotation.
//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sign Bit positions back though each rotation.
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 24 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 24 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 16 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 16 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( ( Sing >> 8 ) & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( ( Sign >> 8 ) & 0x80 ) | int32 ) & 0xFF;
int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
BinCode[el++] = ( ( Sing & 0x80 ) | int32 ) & 0xFF;
BinCode[el++] = ( ( Sign & 0x80 ) | int32 ) & 0xFF;
}
//Remove elements past the Number of bytes in HexStr because int 32 is always 4 bytes it is possible to end in an uneven number.
@ -3585,7 +3613,6 @@ function NextByte()
if ( CodePos < BinCode.length ) //If not out of bounds.
{
//Convert current byte to String, and pad.
var t;
( ( t = BinCode[CodePos++].toString(16) ).length === 1) && ( t = "0" + t );
@ -3947,11 +3974,11 @@ function DecodeImmediate( type, BySize, SizeSetting )
var Pad32 = 0, Pad64 = 0;
//*Initialize the Sing value that is only set for Negative, or Positive Relative displacements.
//*Initialize the Sign value that is only set for Negative, or Positive Relative displacements.
var Sing = 0;
var Sign = 0;
//*Initialize the Sing Extend variable size as 0 Some Immediate numbers Sing extend.
//*Initialize the Sign Extend variable size as 0 Some Immediate numbers Sign extend.
var Extend = 0;
@ -4017,21 +4044,33 @@ function DecodeImmediate( type, BySize, SizeSetting )
Pad32 = ( Math.min( BitMode, 1 ) << 2 ) + 4; Pad64 = Math.max( Math.min( BitMode, 2 ), 1 ) << 3;
//Add the 32 bit section to V32.
//Carry bit to 64 bit section.
var C64 = 0; V32 += Pos32;
var C64 = 0;
//If bit mode is 16 bits only the first 16 bits are used, or if Size Attribute is 16 bit.
//Relative size.
( BitMode <= 0 || SizeAttrSelect <= 0 ) && ( V32 &= 0xFFFF );
var n = Math.min( 0x100000000, Math.pow( 2, 4 << ( S + 1 ) ) );
//Adjust the 32 bit relative address section if it was not cropped to 16 bit's.
//Sign bit adjust.
( C64 = ( ( V32 ) > 0xFFFFFFFF ) ) && ( V32 -= 0x100000000 );
if( V32 >= ( n >> 1 ) ) { V32 -= n; }
//Add the 64 bit address section if in 64 bit mode, or higher.
//Add position.
( BitMode >= 2 ) && ( ( V64 += Pos64 + C64 ) > 0xFFFFFFFF ) && ( V64 -= 0x100000000 );
V32 += Pos32;
//Remove carry bit and add it to C64.
( C64 = ( ( V32 ) >= 0x100000000 ) ) && ( V32 -= 0x100000000 );
//Do not carry to 64 if address is 32, and below.
if ( S <= 2 ) { C64 = false; }
//Add the 64 bit position plus carry.
( ( V64 += Pos64 + C64 ) > 0xFFFFFFFF ) && ( V64 -= 0x100000000 );
}
/*---------------------------------------------------------------------------------------------------------------------------
@ -4052,9 +4091,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
var Center = 2 * ( 1 << ( n << 3 ) - 2 );
//By default the Sing is Positive.
//By default the Sign is Positive.
Sing = 1;
Sign = 1;
/*-------------------------------------------------------------------------------------------------------------------------
Calculate the VSIB displacement size if it is a VSIB Disp8.
@ -4074,9 +4113,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
V32 = Center * 2 - V32;
//The Sing is negative.
//The Sign is negative.
Sing = 2;
Sign = 2;
}
}
@ -4110,7 +4149,7 @@ function DecodeImmediate( type, BySize, SizeSetting )
//*Return the Imm.
return ( ( Sing > 0 ? ( Sing > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
return ( ( Sign > 0 ? ( Sign > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
}