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https://github.com/gchq/CyberChef
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Merge branch 'artemisbot-bugs/disassembler'
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b99f73919f
1 changed files with 68 additions and 29 deletions
97
src/core/vendor/DisassembleX86-64.mjs
vendored
97
src/core/vendor/DisassembleX86-64.mjs
vendored
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@ -1,3 +1,31 @@
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/*-------------------------------------------------------------------------------------------------------------------------
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Created by Damian Recoskie (https://github.com/Recoskie/X86-64-Disassembler-JS)
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& exported for CyberChef by Matt [me@mitt.dev]
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---------------------------------------------------------------------------------------------------------------------------
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MIT License
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Copyright (c) 2019 Damian Recoskie
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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-------------------------------------------------------------------------------------------------------------------------*/
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/*-------------------------------------------------------------------------------------------------------------------------
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Binary byte code array.
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---------------------------------------------------------------------------------------------------------------------------
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@ -3525,7 +3553,7 @@ export function LoadBinCode( HexStr )
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var len = HexStr.length;
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for( var i = 0, el = 0, Sing = 0, int32 = 0; i < len; i += 8 )
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for( var i = 0, el = 0, Sign = 0, int32 = 0; i < len; i += 8 )
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{
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//It is faster to read 8 hex digits at a time if possible.
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@ -3541,22 +3569,22 @@ export function LoadBinCode( HexStr )
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//The variable sing corrects the unusable sing bits during the 4 byte rotation algorithm.
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Sing = int32;
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Sign = int32;
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//Remove the Sing bit value if active for when the number is changed to int32 during rotation.
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//Remove the Sign bit value if active for when the number is changed to int32 during rotation.
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int32 ^= int32 & 0x80000000;
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//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sing Bit positions back though each rotation.
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//Rotate the 32 bit int so that each number is put in order in the BinCode array. Add the Sign Bit positions back though each rotation.
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int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
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BinCode[el++] = ( ( ( Sing >> 24 ) & 0x80 ) | int32 ) & 0xFF;
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BinCode[el++] = ( ( ( Sign >> 24 ) & 0x80 ) | int32 ) & 0xFF;
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int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
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BinCode[el++] = ( ( ( Sing >> 16 ) & 0x80 ) | int32 ) & 0xFF;
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BinCode[el++] = ( ( ( Sign >> 16 ) & 0x80 ) | int32 ) & 0xFF;
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int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
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BinCode[el++] = ( ( ( Sing >> 8 ) & 0x80 ) | int32 ) & 0xFF;
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BinCode[el++] = ( ( ( Sign >> 8 ) & 0x80 ) | int32 ) & 0xFF;
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int32 = ( int32 >> 24 ) | ( ( int32 << 8 ) & 0x7FFFFFFF );
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BinCode[el++] = ( ( Sing & 0x80 ) | int32 ) & 0xFF;
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BinCode[el++] = ( ( Sign & 0x80 ) | int32 ) & 0xFF;
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}
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//Remove elements past the Number of bytes in HexStr because int 32 is always 4 bytes it is possible to end in an uneven number.
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@ -3585,7 +3613,6 @@ function NextByte()
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if ( CodePos < BinCode.length ) //If not out of bounds.
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{
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//Convert current byte to String, and pad.
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var t;
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( ( t = BinCode[CodePos++].toString(16) ).length === 1) && ( t = "0" + t );
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@ -3947,11 +3974,11 @@ function DecodeImmediate( type, BySize, SizeSetting )
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var Pad32 = 0, Pad64 = 0;
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//*Initialize the Sing value that is only set for Negative, or Positive Relative displacements.
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//*Initialize the Sign value that is only set for Negative, or Positive Relative displacements.
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var Sing = 0;
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var Sign = 0;
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//*Initialize the Sing Extend variable size as 0 Some Immediate numbers Sing extend.
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//*Initialize the Sign Extend variable size as 0 Some Immediate numbers Sign extend.
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var Extend = 0;
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@ -4017,21 +4044,33 @@ function DecodeImmediate( type, BySize, SizeSetting )
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Pad32 = ( Math.min( BitMode, 1 ) << 2 ) + 4; Pad64 = Math.max( Math.min( BitMode, 2 ), 1 ) << 3;
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//Add the 32 bit section to V32.
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//Carry bit to 64 bit section.
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var C64 = 0;
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//Relative size.
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var n = Math.min( 0x100000000, Math.pow( 2, 4 << ( S + 1 ) ) );
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//Sign bit adjust.
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if( V32 >= ( n >> 1 ) ) { V32 -= n; }
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//Add position.
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V32 += Pos32;
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//Remove carry bit and add it to C64.
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var C64 = 0; V32 += Pos32;
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( C64 = ( ( V32 ) >= 0x100000000 ) ) && ( V32 -= 0x100000000 );
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//Do not carry to 64 if address is 32, and below.
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if ( S <= 2 ) { C64 = false; }
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//If bit mode is 16 bits only the first 16 bits are used, or if Size Attribute is 16 bit.
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//Add the 64 bit position plus carry.
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( BitMode <= 0 || SizeAttrSelect <= 0 ) && ( V32 &= 0xFFFF );
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//Adjust the 32 bit relative address section if it was not cropped to 16 bit's.
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( C64 = ( ( V32 ) > 0xFFFFFFFF ) ) && ( V32 -= 0x100000000 );
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//Add the 64 bit address section if in 64 bit mode, or higher.
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( BitMode >= 2 ) && ( ( V64 += Pos64 + C64 ) > 0xFFFFFFFF ) && ( V64 -= 0x100000000 );
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( ( V64 += Pos64 + C64 ) > 0xFFFFFFFF ) && ( V64 -= 0x100000000 );
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}
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/*---------------------------------------------------------------------------------------------------------------------------
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@ -4052,9 +4091,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
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var Center = 2 * ( 1 << ( n << 3 ) - 2 );
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//By default the Sing is Positive.
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//By default the Sign is Positive.
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Sing = 1;
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Sign = 1;
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/*-------------------------------------------------------------------------------------------------------------------------
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Calculate the VSIB displacement size if it is a VSIB Disp8.
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@ -4074,9 +4113,9 @@ function DecodeImmediate( type, BySize, SizeSetting )
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V32 = Center * 2 - V32;
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//The Sing is negative.
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//The Sign is negative.
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Sing = 2;
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Sign = 2;
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}
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}
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//*Return the Imm.
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return ( ( Sing > 0 ? ( Sing > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
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return ( ( Sign > 0 ? ( Sign > 1 ? "-" : "+" ) : "" ) + Imm.toUpperCase() );
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}
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