Checkpoint/3ds/source/InfoOverlay.cpp
LiquidFenrir 6de3a5dccb rename touchscreen.hpp to inputstate.hpp
switch:
- make InputState hold the data directly instead of inheriting the 2 used things.
- make it hold 3 u64 attributes for the keys, instead of exposing PadState and requiring usage to be through padGetButtons and derivatives
- added a global constant pointer to it for Clickable and Scrollable to use, hoping to fix the crash
2021-05-20 12:42:25 +02:00

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C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "InfoOverlay.hpp"
InfoOverlay::InfoOverlay(Screen& screen, const std::string& mtext) : Overlay(screen)
{
textBuf = C2D_TextBufNew(64);
button = std::make_unique<Clickable>(42, 162, 236, 36, COLOR_GREY_DARK, COLOR_WHITE, "OK", true);
button->selected(true);
std::string t = StringUtils::wrap(mtext, size, 220);
C2D_TextParse(&text, textBuf, t.c_str());
C2D_TextOptimize(&text);
posx = ceilf(320 - StringUtils::textWidth(text, size)) / 2;
posy = 40 + ceilf(120 - StringUtils::textHeight(t, size)) / 2;
}
InfoOverlay::~InfoOverlay(void)
{
C2D_TextBufDelete(textBuf);
}
void InfoOverlay::drawTop(void) const
{
C2D_DrawRectSolid(0, 0, 0.5f, 400, 240, COLOR_OVERLAY);
}
void InfoOverlay::drawBottom(void) const
{
C2D_DrawRectSolid(0, 0, 0.5f, 320, 240, COLOR_OVERLAY);
C2D_DrawRectSolid(40, 40, 0.5f, 240, 160, COLOR_GREY_DARK);
C2D_DrawText(&text, C2D_WithColor, posx, posy, 0.5f, size, size, COLOR_WHITE);
button->draw(0.7f, COLOR_BLUE);
Gui::drawPulsingOutline(42, 162, 236, 36, 2, COLOR_BLUE);
}
void InfoOverlay::update(const InputState& input)
{
(void)input;
if (button->released() || (hidKeysDown() & KEY_A) || (hidKeysDown() & KEY_B)) {
screen.removeOverlay();
}
}