Checkpoint/3ds/source/main.cpp
2019-03-07 21:13:15 +01:00

198 lines
5.9 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2018 Bernardo Giordano
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "thread.hpp"
#include "util.hpp"
int main() {
if (R_FAILED(servicesInit())) {
servicesExit();
return -1;
}
int selectionTimer = 0;
int refreshTimer = 0;
Threads::create((ThreadFunc)Threads::titles);
u32 kHeld, kDown = hidKeysDown();
while (aptMainLoop() && !(kDown & KEY_START)) {
hidScanInput();
kDown = hidKeysDown();
kHeld = hidKeysHeld();
updateCard();
// Handle pressing A
// Backup list active: Backup/Restore
// Backup list inactive: Activate backup list only if multiple
// selections are enabled
if (kDown & KEY_A)
{
// If backup list is active...
if (Gui::bottomScroll())
{
// If the "New..." entry is selected...
if (0 == Gui::scrollableIndex())
{
io::backup(Gui::index());
}
else
{
io::restore(Gui::index());
}
}
else
{
// Activate backup list only if multiple selections are not enabled
if (!Gui::multipleSelectionEnabled())
{
Gui::bottomScroll(true);
Gui::updateButtonsColor();
}
}
}
if (kDown & KEY_B)
{
Gui::bottomScroll(false);
Gui::clearSelectedEntries();
Gui::resetScrollableIndex();
Gui::updateButtonsColor();
}
if (kDown & KEY_X)
{
if (Gui::bottomScroll())
{
bool isSaveMode = Archive::mode() == MODE_SAVE;
size_t index = Gui::scrollableIndex();
// avoid actions if X is pressed on "New..."
if (index > 0 && Gui::askForConfirmation("Delete selected backup?"))
{
Title title;
getTitle(title, Gui::index());
std::u16string path = isSaveMode ? title.fullSavePath(index) : title.fullExtdataPath(index);
io::deleteBackupFolder(path);
refreshDirectories(title.id());
Gui::scrollableIndex(index - 1);
}
}
else
{
Gui::resetIndex();
Archive::mode(Archive::mode() == MODE_SAVE ? MODE_EXTDATA : MODE_SAVE);
Gui::clearSelectedEntries();
Gui::resetScrollableIndex();
}
}
if (kDown & KEY_Y)
{
if (Gui::bottomScroll())
{
Gui::resetScrollableIndex();
Gui::bottomScroll(false);
}
Gui::addSelectedEntry(Gui::index());
Gui::updateButtonsColor(); // Do this last
}
if (kHeld & KEY_Y)
{
selectionTimer++;
}
else
{
selectionTimer = 0;
}
if (selectionTimer > 90)
{
Gui::clearSelectedEntries();
for (size_t i = 0, sz = getTitleCount(); i < sz; i++)
{
Gui::addSelectedEntry(i);
}
selectionTimer = 0;
}
if (kHeld & KEY_B)
{
refreshTimer++;
}
else
{
refreshTimer = 0;
}
if (refreshTimer > 90)
{
Gui::resetIndex();
Gui::clearSelectedEntries();
Gui::resetScrollableIndex();
Threads::create((ThreadFunc)Threads::titles);
refreshTimer = 0;
}
if (Gui::isBackupReleased() || (kDown & KEY_L))
{
if (Gui::multipleSelectionEnabled())
{
Gui::resetScrollableIndex();
std::vector<size_t> list = Gui::selectedEntries();
for (size_t i = 0, sz = list.size(); i < sz; i++)
{
io::backup(list.at(i));
}
Gui::clearSelectedEntries();
Gui::updateButtonsColor();
}
else if (Gui::bottomScroll())
{
io::backup(Gui::index());
}
}
if (Gui::isRestoreReleased() || (kDown & KEY_R))
{
if (Gui::multipleSelectionEnabled())
{
Gui::clearSelectedEntries();
Gui::updateButtonsColor();
}
else if (Gui::bottomScroll())
{
io::restore(Gui::index());
}
}
Gui::updateSelector();
Gui::draw();
}
Threads::destroy();
servicesExit();
}