Checkpoint/3ds/source/thread.cpp
2019-03-07 21:15:24 +01:00

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2 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "thread.hpp"
static std::vector<Thread> threads;
static bool forceRefresh = false;
static volatile bool isLoadingTitles = false;
void Threads::create(ThreadFunc entrypoint)
{
s32 prio = 0;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
Thread thread = threadCreate((ThreadFunc)entrypoint, NULL, 64*1024, prio-1, -2, false);
threads.push_back(thread);
}
void Threads::destroy(void)
{
for (u32 i = 0; i < threads.size(); i++)
{
threadJoin(threads.at(i), U64_MAX);
threadFree(threads.at(i));
}
}
void Threads::titles(void)
{
// don't load titles while they're loading
if (isLoadingTitles)
{
return;
}
isLoadingTitles = true;
loadTitles(forceRefresh);
forceRefresh = true;
isLoadingTitles = false;
}