Checkpoint/switch/source/main.cpp
2019-07-17 20:29:29 +02:00

80 lines
No EOL
2.5 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "main.hpp"
#include "MainScreen.hpp"
extern "C" {
#include "ftp.h"
}
static void networkLoop(void)
{
while (appletMainLoop() && !g_shouldExitNetworkLoop) {
Configuration::getInstance().pollServer();
if (g_ftpAvailable && Configuration::getInstance().isFTPEnabled()) {
ftp_loop();
}
}
}
int main(void)
{
Result res = servicesInit();
if (R_FAILED(res)) {
servicesExit();
exit(res);
}
g_screen = std::make_unique<MainScreen>();
loadTitles();
// get the user IDs
std::vector<u128> userIds = Account::ids();
// set g_currentUId to a default user in case we loaded at least one user
if (g_currentUId == 0)
g_currentUId = userIds.at(0);
Thread networkThread;
threadCreate(&networkThread, (ThreadFunc)networkLoop, nullptr, 16 * 1000, 0x2C, -2);
threadStart(&networkThread);
while (appletMainLoop() && !(hidKeysDown(CONTROLLER_P1_AUTO) & KEY_PLUS)) {
touchPosition touch;
hidScanInput();
hidTouchRead(&touch, 0);
g_screen->doDraw();
g_screen->doUpdate(&touch);
SDLH_Render();
}
g_shouldExitNetworkLoop = true;
threadWaitForExit(&networkThread);
threadClose(&networkThread);
servicesExit();
exit(0);
}