Checkpoint/3ds/source/main.cpp
2019-07-10 21:31:06 +02:00

59 lines
2 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "main.hpp"
#include "MainScreen.hpp"
#include "thread.hpp"
#include "util.hpp"
int main()
{
if (R_FAILED(servicesInit())) {
return -1;
}
g_screen = std::make_unique<MainScreen>();
Threads::create((ThreadFunc)Threads::titles);
ATEXIT(Threads::destroy);
while (aptMainLoop() && !(hidKeysDown() & KEY_START)) {
touchPosition touch;
hidScanInput();
hidTouchRead(&touch);
if (Configuration::getInstance().shouldScanCard()) {
updateCard();
}
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
g_screen->doDrawTop();
C2D_SceneBegin(g_bottom);
g_screen->doDrawBottom();
Gui::frameEnd();
g_screen->doUpdate(&touch);
}
}