mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-12-04 06:19:11 +00:00
6de3a5dccb
switch: - make InputState hold the data directly instead of inheriting the 2 used things. - make it hold 3 u64 attributes for the keys, instead of exposing PadState and requiring usage to be through padGetButtons and derivatives - added a global constant pointer to it for Clickable and Scrollable to use, hoping to fix the crash
58 lines
2 KiB
C++
58 lines
2 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef YESNOOVERLAY_HPP
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#define YESNOOVERLAY_HPP
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#include "Overlay.hpp"
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#include "clickable.hpp"
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#include "colors.hpp"
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#include "gui.hpp"
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#include "hid.hpp"
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#include <functional>
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#include <memory>
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#include <string>
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class Clickable;
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class YesNoOverlay : public Overlay {
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public:
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YesNoOverlay(Screen& screen, const std::string& mtext, const std::function<void()>& callbackYes, const std::function<void()>& callbackNo);
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~YesNoOverlay(void);
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void drawTop(void) const override;
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void drawBottom(void) const override;
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void update(const InputState& input) override;
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private:
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u32 posx, posy;
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C2D_TextBuf textBuf;
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C2D_Text text;
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std::unique_ptr<Clickable> buttonYes, buttonNo;
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Hid<HidDirection::HORIZONTAL, HidDirection::HORIZONTAL> hid;
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std::function<void()> yesFunc, noFunc;
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};
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#endif
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