Checkpoint/3ds/include/YesNoOverlay.hpp
LiquidFenrir 6de3a5dccb rename touchscreen.hpp to inputstate.hpp
switch:
- make InputState hold the data directly instead of inheriting the 2 used things.
- make it hold 3 u64 attributes for the keys, instead of exposing PadState and requiring usage to be through padGetButtons and derivatives
- added a global constant pointer to it for Clickable and Scrollable to use, hoping to fix the crash
2021-05-20 12:42:25 +02:00

58 lines
2 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef YESNOOVERLAY_HPP
#define YESNOOVERLAY_HPP
#include "Overlay.hpp"
#include "clickable.hpp"
#include "colors.hpp"
#include "gui.hpp"
#include "hid.hpp"
#include <functional>
#include <memory>
#include <string>
class Clickable;
class YesNoOverlay : public Overlay {
public:
YesNoOverlay(Screen& screen, const std::string& mtext, const std::function<void()>& callbackYes, const std::function<void()>& callbackNo);
~YesNoOverlay(void);
void drawTop(void) const override;
void drawBottom(void) const override;
void update(const InputState& input) override;
private:
u32 posx, posy;
C2D_TextBuf textBuf;
C2D_Text text;
std::unique_ptr<Clickable> buttonYes, buttonNo;
Hid<HidDirection::HORIZONTAL, HidDirection::HORIZONTAL> hid;
std::function<void()> yesFunc, noFunc;
};
#endif