Checkpoint/switch/source/ErrorOverlay.cpp
2019-07-02 23:42:48 +02:00

53 lines
No EOL
2.2 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "ErrorOverlay.hpp"
ErrorOverlay::ErrorOverlay(Screen& screen, Result mres, const std::string& mtext) : Overlay(screen)
{
res = mres;
text = mtext;
SDLH_GetTextDimensions(28, text.c_str(), &textw, &texth);
button = std::make_unique<Clickable>(322, 462, 636, 56, theme().c1, theme().c6, "OK", true);
button->selected(true);
}
void ErrorOverlay::draw(void) const
{
SDLH_DrawRect(0, 0, 1280, 720, FC_MakeColor(0, 0, 0, 160));
SDLH_DrawRect(320, 200, 640, 260, theme().c0);
SDLH_DrawText(20, 330, 210, COLOR_RED, StringUtils::format("Error: 0x%0llX", res).c_str());
SDLH_DrawText(28, ceilf(1280 - textw) / 2, 200 + ceilf((260 - texth) / 2), theme().c6, text.c_str());
button->draw(28, COLOR_RED);
drawPulsingOutline(322, 462, 636, 56, 4, COLOR_RED);
}
void ErrorOverlay::update(touchPosition* touch)
{
if (button->released() || (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_A) || (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_B)) {
screen.removeOverlay();
}
}