mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-12-12 18:12:26 +00:00
51 lines
No EOL
2.1 KiB
C++
51 lines
No EOL
2.1 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "InfoOverlay.hpp"
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InfoOverlay::InfoOverlay(Screen& screen, const std::string& mtext) : Overlay(screen)
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{
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text = mtext;
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SDLH_GetTextDimensions(28, text.c_str(), &textw, &texth);
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button = std::make_unique<Clickable>(322, 462, 636, 56, theme().c3, theme().c6, "OK", true);
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button->selected(true);
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}
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void InfoOverlay::draw(void) const
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{
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SDLH_DrawRect(0, 0, 1280, 720, COLOR_OVERLAY);
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SDLH_DrawRect(320, 200, 640, 260, theme().c3);
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SDLH_DrawText(28, ceilf(1280 - textw) / 2, 200 + ceilf((260 - texth) / 2), theme().c6, text.c_str());
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button->draw(28, COLOR_BLUE);
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drawPulsingOutline(322, 462, 636, 56, 4, COLOR_BLUE);
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}
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void InfoOverlay::update(touchPosition* touch)
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{
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if (button->released() || (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_A) || (hidKeysDown(CONTROLLER_P1_AUTO) & KEY_B)) {
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screen.removeOverlay();
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}
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} |