Checkpoint/common/Screen.cpp
2021-04-18 16:31:14 +02:00

67 lines
1.8 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "Screen.hpp"
#include "Overlay.hpp"
#if defined(_3DS)
void Screen::doDrawTop() const
{
drawTop();
if (currentOverlay) {
currentOverlay->drawTop();
}
}
void Screen::doDrawBottom() const
{
drawBottom();
if (currentOverlay) {
currentOverlay->drawBottom();
}
}
#elif defined(__SWITCH__)
void Screen::doDraw() const
{
draw();
if (currentOverlay) {
currentOverlay->draw();
}
}
#endif
void Screen::doUpdate(InputState* touch)
{
if (currentOverlay) {
currentOverlay->update(touch);
}
else {
update(touch);
}
}