mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-11-28 11:30:22 +00:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "Screen.hpp"
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#include "Overlay.hpp"
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#if defined(_3DS)
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void Screen::doDrawTop() const
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{
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drawTop();
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if (currentOverlay) {
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currentOverlay->drawTop();
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}
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}
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void Screen::doDrawBottom() const
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{
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drawBottom();
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if (currentOverlay) {
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currentOverlay->drawBottom();
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}
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}
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#elif defined(__SWITCH__)
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void Screen::doDraw() const
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{
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draw();
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if (currentOverlay) {
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currentOverlay->draw();
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}
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}
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#endif
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void Screen::doUpdate(InputState* touch)
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{
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if (currentOverlay) {
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currentOverlay->update(touch);
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}
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else {
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update(touch);
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}
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}
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