Checkpoint/3ds/include/clickable.hpp
BernardoGiordano 13c0cfe9be Refactor code
2019-05-06 22:51:09 +02:00

59 lines
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2.1 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef CLICKABLE_HPP
#define CLICKABLE_HPP
#include "colors.hpp"
#include "iclickable.hpp"
#include "main.hpp"
#include <citro2d.h>
#include <string>
class Clickable : public IClickable<u32> {
public:
Clickable(int x, int y, u16 w, u16 h, u32 colorBg, u32 colorText, std::string message, bool centered)
: IClickable(x, y, w, h, colorBg, colorText, message, centered)
{
mTextBuf = C2D_TextBufNew(64);
C2D_TextParse(&mC2dText, mTextBuf, message.c_str());
C2D_TextOptimize(&mC2dText);
}
virtual ~Clickable(void) { C2D_TextBufDelete(mTextBuf); }
void draw(float size, u32 overlay) override;
void drawOutline(u32 color) override;
bool held(void) override;
bool released(void) override;
void c2dText(const std::string& text);
protected:
C2D_Text mC2dText;
C2D_TextBuf mTextBuf;
};
#endif