mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-12-12 10:02:27 +00:00
59 lines
No EOL
2.1 KiB
C++
59 lines
No EOL
2.1 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef CLICKABLE_HPP
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#define CLICKABLE_HPP
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#include "colors.hpp"
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#include "iclickable.hpp"
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#include "main.hpp"
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#include <citro2d.h>
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#include <string>
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class Clickable : public IClickable<u32> {
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public:
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Clickable(int x, int y, u16 w, u16 h, u32 colorBg, u32 colorText, std::string message, bool centered)
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: IClickable(x, y, w, h, colorBg, colorText, message, centered)
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{
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mTextBuf = C2D_TextBufNew(64);
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C2D_TextParse(&mC2dText, mTextBuf, message.c_str());
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C2D_TextOptimize(&mC2dText);
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}
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virtual ~Clickable(void) { C2D_TextBufDelete(mTextBuf); }
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void draw(float size, u32 overlay) override;
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void drawOutline(u32 color) override;
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bool held(void) override;
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bool released(void) override;
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void c2dText(const std::string& text);
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protected:
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C2D_Text mC2dText;
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C2D_TextBuf mTextBuf;
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};
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#endif |