mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-12-13 10:22:28 +00:00
68 lines
No EOL
2.3 KiB
C++
68 lines
No EOL
2.3 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef MAINSCREEN_HPP
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#define MAINSCREEN_HPP
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#include "Screen.hpp"
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#include "clickable.hpp"
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#include "gui.hpp"
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#include "scrollable.hpp"
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#include <memory>
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class MainScreen : public Screen {
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public:
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MainScreen(void);
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void drawTop(void) const override;
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void drawBottom(void) const override;
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void update(touchPosition* touch) override;
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protected:
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int selectorX(size_t i) const;
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int selectorY(size_t i) const;
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void drawSelector(void) const;
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void handleEvents(touchPosition* touch);
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void updateSelector(void);
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void updateButtons(void);
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private:
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HidHorizontal hid;
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std::unique_ptr<Clickable> buttonBackup, buttonRestore, buttonCheats, buttonPlayCoins;
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std::unique_ptr<Scrollable> directoryList;
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char ver[10];
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C2D_Text ins1, ins2, ins3, ins4, c2dId, c2dMediatype;
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C2D_Text checkpoint, version;
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// instructions text
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C2D_Text top_move, top_a, top_y, top_my, top_b, bot_ts, bot_x;
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const float scaleInst = 0.7f;
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C2D_ImageTint checkboxTint;
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int selectionTimer;
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int refreshTimer;
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};
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#endif |