Checkpoint/3ds/include/MainScreen.hpp
2019-07-07 15:35:18 +02:00

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2.3 KiB
C++

/*
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef MAINSCREEN_HPP
#define MAINSCREEN_HPP
#include "Screen.hpp"
#include "clickable.hpp"
#include "gui.hpp"
#include "scrollable.hpp"
#include <memory>
class MainScreen : public Screen {
public:
MainScreen(void);
void drawTop(void) const override;
void drawBottom(void) const override;
void update(touchPosition* touch) override;
protected:
int selectorX(size_t i) const;
int selectorY(size_t i) const;
void drawSelector(void) const;
void handleEvents(touchPosition* touch);
void updateSelector(void);
void updateButtons(void);
private:
HidHorizontal hid;
std::unique_ptr<Clickable> buttonBackup, buttonRestore, buttonCheats, buttonPlayCoins;
std::unique_ptr<Scrollable> directoryList;
char ver[10];
C2D_Text ins1, ins2, ins3, ins4, c2dId, c2dMediatype;
C2D_Text checkpoint, version;
// instructions text
C2D_Text top_move, top_a, top_y, top_my, top_b, bot_ts, bot_x;
const float scaleInst = 0.7f;
C2D_ImageTint checkboxTint;
int selectionTimer;
int refreshTimer;
};
#endif