Checkpoint/switch/include/title.hpp
2023-06-10 08:50:55 +02:00

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3.1 KiB
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/*
* This file is part of Checkpoint
* Copyright (C) 2017-2021 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#ifndef TITLE_HPP
#define TITLE_HPP
#include "SDLHelper.hpp"
#include "account.hpp"
#include "configuration.hpp"
#include "filesystem.hpp"
#include "io.hpp"
#include <algorithm>
#include <stdlib.h>
#include <string>
#include <switch.h>
#include <unordered_map>
#include <utility>
#include <vector>
class Title {
public:
void init(u8 saveDataType, u64 titleid, AccountUid userID, const std::string& name, const std::string& author);
~Title() = default;
std::string author(void);
std::pair<std::string, std::string> displayName(void);
SDL_Texture* icon(void);
u64 id(void);
std::string name(void);
std::string path(void);
u64 playTimeNanoseconds(void);
std::string playTime(void);
void playTimeNanoseconds(u64 playTimeNanoseconds);
u32 lastPlayedTimestamp(void);
void lastPlayedTimestamp(u32 lastPlayedTimestamp);
std::string fullPath(size_t index);
void refreshDirectories(void);
u64 saveId();
void saveId(u64 id);
std::vector<std::string> saves(void);
u8 saveDataType(void);
AccountUid userId(void);
std::string userName(void);
private:
u64 mId;
u64 mSaveId;
AccountUid mUserId;
std::string mUserName;
std::string mName;
std::string mSafeName;
std::string mAuthor;
std::string mPath;
std::vector<std::string> mSaves;
std::vector<std::string> mFullSavePaths;
u8 mSaveDataType;
std::pair<std::string, std::string> mDisplayName;
u64 mPlayTimeNanoseconds;
u32 mLastPlayedTimestamp;
};
void getTitle(Title& dst, AccountUid uid, size_t i);
size_t getTitleCount(AccountUid uid);
void loadTitles(void);
void sortTitles(void);
void rotateSortMode(void);
void refreshDirectories(u64 id);
bool favorite(AccountUid uid, int i);
void freeIcons(void);
SDL_Texture* smallIcon(AccountUid uid, size_t i);
std::unordered_map<std::string, std::string> getCompleteTitleList(void);
#endif